private void Awake() { State.OnTransitionIn += (_) => OnTransitionIn.Invoke(); State.OnTransitionOut += (_) => OnTransitionOut.Invoke(); State.OnEntered += (_) => OnEntered.Invoke(); State.OnExited += (_) => OnExited.Invoke(); }
public void Ini() { if (Initialize) { return; } Initialize = true; _menu = GetComponent <Menu>(); if (DisableOnEnter) { _menu.onEnter.AddListener(() => _menu.SetActiveGO(false)); } if (OnEntered) { _menu.waitEnterAnimationEnd = true; OnEntered.RegisterListener(this); } if (OnEnter) { _menu.onEnter.AddListener(OnEnter.Raise); } if (OnLeft) { OnLeft.RegisterListener(this); _menu.waitLeaveAnimationEnd = true; } if (OnLeave) { _menu.onLeave.AddListener(OnLeave.Raise); } }
protected async Task HandleEnteredAsync(IReference refback, bool appeared) { var styles = new Dictionary <string, object> { { "height", "auto" } }; await DomHelpers.SetStyleAsync(refback.Current, styles, trigger : true); OnEntered?.Invoke(refback, appeared); }
private void OnDestroy() { if (OnEntered) { OnEntered.UnregisterListener(this); } if (OnLeft) { OnLeft.UnregisterListener(this); } }
public void DrawMenu() { OnEntered?.Invoke(this); MenuLogicHelper.CopyEvents(this); _needsRedraw = true; _open = true; while (_open) { if (!_needsRedraw) { //Only check the hashes if we are not already redrawing _needsRedraw = HashHelper.NeedsToRedraw(_lastDrawnHash, this); } if (_needsRedraw) { Console.Clear(); MenuLogicHelper.DrawContents(this); _needsRedraw = false; _lastDrawnHash = HashHelper.MakeHash(this); } if (!Console.KeyAvailable) { continue; } var key = Console.ReadKey(true); if (key.Key == ConsoleKey.Escape) { break; } MenuLogicHelper.ProcessKey(this, key); _needsRedraw = true; } OnExited?.Invoke(this); }
protected virtual async Task FireEntered(IEnterContext context) { await OnEntered.InvokeAsync(context); }
protected void HandleEntered(IReference refback, bool appeared) { OnEntered?.Invoke(refback, appeared); }
protected virtual void RaiseOnEntered() { OnEntered?.Invoke(); }
public void Enter() { OnEntered?.Invoke(); }
public void Insert(T pieceToMove) { InsertInternal(pieceToMove); OnEntered?.Invoke(pieceToMove); }
private void OnTriggerEnter2D(Collider2D other) { OnEntered?.Invoke(); }
public IEnumerable <EnterExitHandler> GetEnteredHandlers() => OnEntered?.GetInvocationList().Cast <EnterExitHandler>();