Ejemplo n.º 1
0
        private void backgroundPicture_MouseClick(object i_Sender, MouseEventArgs i_Mouse)
        {
            PictureBox sender = i_Sender as PictureBox;
            int        coordinateX = sender.Location.X, coordinateY = sender.Location.Y,
                       squareX = coordinateX - m_StartPositionX, squareY = coordinateY - m_StartPositionY;
            bool isValidSquare;

            if (squareX >= 0 && squareY >= 0)
            {
                squareX = squareX / m_SquareSizeX;
                squareY = squareY / m_SquareSizeY;
                if (squareX < WelcomeForm.m_BoardSize && squareY < WelcomeForm.m_BoardSize)
                {
                    OnCurrentTurn.Invoke(m_Board.SquareBoard[squareY, squareX], true, m_Board, out isValidSquare);
                    if (isValidSquare)
                    {
                        printChangedBoard(m_Board.SquareBoard);
                        changePlayers();
                        if (m_Players[m_CurrentPlayerIndex] is AiPlayer)
                        {
                            m_Board = ((AiPlayer)m_Players[1]).AlphaBetaPruning((Board)m_Board.Clone());
                            printChangedBoard(m_Board.SquareBoard);
                            changePlayers();
                        }

                        startPlaying(true);
                    }
                }
            }
        }
Ejemplo n.º 2
0
 public GameBL()
 {
     server = ServerBL.Instance;
     server.gameHubProxy.On("StartGame", (string roomId, Board board) => OnStartGame?.Invoke(roomId, board));
     server.gameHubProxy.On("GetPlayerColor", (string roomId, CheckerColor color) => OnGetPlayerColor?.Invoke(roomId, color));
     server.gameHubProxy.On("GetGameInvitation", (string room, string sender) => OnGameInvitation?.Invoke(room, sender));
     server.gameHubProxy.On("DenyGame", (string username) => OnDenyInitation?.Invoke(username));
     server.gameHubProxy.On("CurrentTurn", (string roomId, string username) => OnCurrentTurn?.Invoke(roomId, username));
     server.gameHubProxy.On("GetUserName", (string userName) => OnGetPlayerName?.Invoke(userName));
     server.gameHubProxy.On("UpdateBoard", (string roomId, Board board) => OnBoardUpdate?.Invoke(roomId, board));
     server.gameHubProxy.On("DiceResult", (string room, int[] dice) => OnDiceResult?.Invoke(room, dice));
     server.gameHubProxy.On("ChangeTurnStatus",
                            (string roomId, TurnStatus turnStatus) => OnTurnStatusChange?.Invoke(roomId, turnStatus));
     server.gameHubProxy.On("GameOver", (string roomid, string username) => OnGameOver?.Invoke(roomid, username));
     server.gameHubProxy.On("GameClosed", (string room, string sender) => OnGameClosed?.Invoke(room, sender));
 }