void OnGUI() { if (!waitForKey) { return; } Event e = Event.current; if (e == null) { return; } if (e.isKey || e.isMouse || Input.anyKey) { var keyCode = e.keyCode; var mouseButton = GetMouseButton(); if (mouseButton != KeyCode.None) { keyCode = mouseButton; } buttonText.text = keyCode.ToString(); waitForKey = false; button.interactable = true; EventSystem.current.SetSelectedGameObject(null); OnCode?.Invoke(this, new KeyCodeArgs { Code = keyCode }); } }
public void ExecuteCode(QuickCode Code) { IsHandle_ = true; Time_ = 0; ElementsCount_[(int)Code]++; var Total = 0; foreach (var Num in ElementsCount_) { Total += Num; } if (Total > MaxComposeElementCount) { ElementsCount_[(int)Code]--; Done(); ExecuteCode(Code); } else { OnCode?.Invoke(Code); CheckProbe(false); } }
private async Task GetCodeRoute(HttpContext context) { try { if (context.Request.Query.Elements.ContainsKey("error")) { var message = context.Request.Query.Elements["error_description"].Replace("+", " "); OnError?.Invoke(this, new CodeErrorArgs { Message = message }); await SendHTML(context, "Error", String.Format(DENIED_MESSAGE, $"<i>{message}.</i>"), 401); } else if (context.Request.Query.Elements.ContainsKey("code")) { var code = context.Request.Query.Elements["code"]; var responseState = context.Request.Query.Elements["state"]; if (responseState != state) { var message = "Invalid auth state 🤡"; OnError?.Invoke(this, new CodeErrorArgs { Message = message }); await SendHTML(context, "Error", String.Format(DENIED_MESSAGE, message), 401); } else { OnCode?.Invoke(this, new CodeArgs { Code = code }); await SendHTML(context, "Success", SUCCESS_MESSAGE, 200); } } server.Stop(); server.Dispose(); server = null; } catch (Exception ex) { Log.Error("HTTP ERROR -> " + ex.ToString()); } }