Ejemplo n.º 1
0
        /// <inheritdoc/>
        public override void OnProjectOrHierarchyChanged(OnChangedEventSubject changed)
        {
            if (Preferences == null)
            {
                Preferences = GetPreferences();
            }
            UpdateDrawPreviewArea();

            base.OnProjectOrHierarchyChanged(changed);
        }
Ejemplo n.º 2
0
        /// <inheritdoc/>
        public override void OnProjectOrHierarchyChanged(OnChangedEventSubject changed)
        {
            if (Preferences == null)
            {
                Preferences = GetPreferences();
            }

            base.OnProjectOrHierarchyChanged(changed);

            if (previewDrawer != null && State.drawers != null)
            {
                previewDrawer.OnProjectOrHierarchyChanged();
                UpdateDrawPreviewArea();
            }
        }
Ejemplo n.º 3
0
        /// <inheritdoc/>
        public void OnProjectOrHierarchyChanged(OnChangedEventSubject changed, ref bool hasNullReferences)
        {
            if (changed != OnChangedEventSubject.Project && changed != OnChangedEventSubject.Undefined)
            {
                return;
            }

            for (int n = targets.Length - 1; n >= 0; n--)
            {
                var target = targets[n];
                if (target == null)
                {
                    if (UnityObjectExtensions.TryToFixNull(ref target))
                    {
                                                #if DEV_MODE
                        Debug.LogWarning(ToString() + ".OnHierarchyChanged fixed targets[" + n + "] (\"" + target.name + "\") being null.");
                                                #endif
                        continue;
                    }

                                        #if DEV_MODE
                    Debug.Log(ToString() + ".OnHierarchyChanged targets[" + n + "] was null and could not be fixed.");
                                        #endif

                    hasNullReferences = true;
                }
            }

                        #if UNITY_EDITOR
            if (editor != null && Editors.DisposeIfInvalid(ref editor))
            {
                hasNullReferences = true;                 // set to true so that drawers get rebuilt, in case e.g. asset paths have changed.
            }

            if (assetEditor != null && Editors.DisposeIfInvalid(ref assetEditor))
            {
                hasNullReferences = true;                 // set to true so that drawers get rebuilt, in case e.g. asset paths have changed.
            }
                        #endif

            FetchAssetEditor();
            UpdateEditor();
        }
Ejemplo n.º 4
0
 public void OnProjectOrHierarchyChanged(OnChangedEventSubject changed)
 {
                 #if !POWER_INSPECTOR_LITE
     selectionHistory.RemoveUnloadedAndInvalidTargets();
                 #endif
 }