Ejemplo n.º 1
0
        protected override void HookEventHandlers()
        {
            OnPlayerDeathEvent.Register(HandlePlayerDeath, Priority.High);
            OnPlayerChatEvent.Register(HandlePlayerChat, Priority.High);
            OnPlayerCommandEvent.Register(HandlePlayerCommand, Priority.High);
            OnBlockChangeEvent.Register(HandleBlockChange, Priority.High);

            OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High);
            OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High);
            OnJoinedLevelEvent.Register(HandleJoinedLevel, Priority.High);

            base.HookEventHandlers();
        }
Ejemplo n.º 2
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        protected override void UnhookEventHandlers()
        {
            OnPlayerDeathEvent.Unregister(HandlePlayerDeath);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerCommandEvent.Unregister(HandlePlayerCommand);
            OnBlockChangeEvent.Unregister(HandleBlockChange);

            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);

            base.UnhookEventHandlers();
        }
Ejemplo n.º 3
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 public override void Unload(bool shutdown)
 {
     OnEntitySpawnedEvent.Unregister(HandleEntitySpawned);
     OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
     OnMoneyChangedEvent.Unregister(HandleMoneyChanged);
     OnPlayerConnectEvent.Unregister(HandlePlayerConnect);
     OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect);
     OnPlayerMoveEvent.Unregister(HandlePlayerMove);
     OnPlayerActionEvent.Unregister(HandlePlayerAction);
     OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
     OnBlockChangeEvent.Unregister(HandleBlockChange);
     OnLevelUnloadEvent.Unregister(HandleLevelUnload);
 }
Ejemplo n.º 4
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 public override void Load(bool startup)
 {
     OnEntitySpawnedEvent.Register(HandleEntitySpawned, Priority.High);
     OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High);
     OnMoneyChangedEvent.Register(HandleMoneyChanged, Priority.High);
     OnPlayerConnectEvent.Register(HandlePlayerConnect, Priority.High);
     OnPlayerDisconnectEvent.Register(HandlePlayerDisconnect, Priority.High);
     OnPlayerMoveEvent.Register(HandlePlayerMove, Priority.High);
     OnPlayerActionEvent.Register(HandlePlayerAction, Priority.High);
     OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High);
     OnBlockChangeEvent.Register(HandleBlockChange, Priority.High);
     OnLevelUnloadEvent.Register(HandleLevelUnload, Priority.High);
 }
Ejemplo n.º 5
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        public override void Unload(bool shutdown)
        {
            OnPlayerDeathEvent.Unregister(HandlePlayerDeath);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerCommandEvent.Unregister(HandlePlayerCommand);

            OnBlockChangeEvent.Unregister(HandleBlockChange);
            OnPlayerDisconnectEvent.Unregister(HandleDisconnect);
            OnLevelUnloadEvent.Unregister(HandleLevelUnload);

            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel);
        }
Ejemplo n.º 6
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        public override void Load(bool startup)
        {
            OnPlayerDeathEvent.Register(HandlePlayerDeath, Priority.High);
            OnPlayerChatEvent.Register(HandlePlayerChat, Priority.High);
            OnPlayerCommandEvent.Register(HandlePlayerCommand, Priority.High);

            OnBlockChangeEvent.Register(HandleBlockChange, Priority.High);
            OnPlayerDisconnectEvent.Register(HandleDisconnect, Priority.High);
            OnLevelUnloadEvent.Register(HandleLevelUnload, Priority.High);

            OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High);
            OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High);
            OnJoinedLevelEvent.Register(HandleOnJoinedLevel, Priority.High);
        }
Ejemplo n.º 7
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        protected override void UnhookEventHandlers()
        {
            OnEntitySpawnedEvent.Unregister(HandleEntitySpawned);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnMoneyChangedEvent.Unregister(HandleMoneyChanged);
            OnBlockChangeEvent.Unregister(HandleBlockChange);

            OnPlayerConnectEvent.Unregister(HandlePlayerConnect);
            OnPlayerMoveEvent.Unregister(HandlePlayerMove);
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);

            base.UnhookEventHandlers();
        }
Ejemplo n.º 8
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        protected override void HookEventHandlers()
        {
            OnEntitySpawnedEvent.Register(HandleEntitySpawned, Priority.High);
            OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High);
            OnMoneyChangedEvent.Register(HandleMoneyChanged, Priority.High);
            OnBlockChangeEvent.Register(HandleBlockChange, Priority.High);

            OnPlayerConnectEvent.Register(HandlePlayerConnect, Priority.High);
            OnPlayerMoveEvent.Register(HandlePlayerMove, Priority.High);
            OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High);
            OnJoinedLevelEvent.Register(HandleJoinedLevel, Priority.High);
            OnPlayerChatEvent.Register(HandlePlayerChat, Priority.High);

            base.HookEventHandlers();
        }
Ejemplo n.º 9
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        public void Enable(Player p)
        {
            if (!hookedEvents)
            {
                OnPlayerClickEvent.Register(PlayerClickCallback, Priority.Low);
                OnBlockChangeEvent.Register(BlockChangeCallback, Priority.Low);
                hookedEvents = true;
            }

            this.p = p;
            p.ClearBlockchange();
            p.weapon = this;

            if (p.Supports(CpeExt.PlayerClick))
            {
                p.Message(Name + " engaged, click to fire at will");
            }
            else
            {
                p.Message(Name + " engaged, fire at will");
                aimer = new AimBox();
                aimer.Hook(p);
            }
        }