public void SetOnBeatSize(Beat beat, float size) { if (!OnBeatSizes.ContainsKey(beat.Index) || OnBeatSizes[beat.Index] < size) { OnBeatSizes[beat.Index] = size; } }
public float GetOnBeatSize(Beat beat) { if (OnBeatSizes.ContainsKey(beat.Index)) { return(OnBeatSizes[beat.Index]); } return(0); }