public override void Play(string path)
 {
     _play(Id, path);
     _setLoop(Id, _looping);
     _setVolume(Id, _volume);
     _playing = true;
     _paused  = false;
     OnAudioStarted?.Invoke();
 }
Ejemplo n.º 2
0
        protected override void Initialize()
        {
            Application.runInBackground = true;
            if (_unityActivity == null)
            {
                AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                _unityActivity = unityClass.GetStatic <AndroidJavaObject>("currentActivity");
            }

            if (_service == null)
            {
                _service = new AndroidJavaClass(PACKAGE_NAME + "." + CLASS_NAME);
            }

            _callbackListener = new AndroidBackgroundAudioCallback();
            _callbackListener.OnAudioStarted += () =>
            {
                _playing = true;
                _paused  = false;
                SetLoop(_looping);
                SetVolume(_volume);

                OnAudioStarted?.Invoke();
            };

            _callbackListener.OnAudioStopped += () =>
            {
                _playing = false;
                _paused  = false;
                OnAudioStopped?.Invoke();
            };

            _callbackListener.OnAudioResumed += () =>
            {
                _playing = true;
                _paused  = false;
                OnAudioResumed?.Invoke();
            };

            _callbackListener.OnAudioPaused += () =>
            {
                _playing = false;
                _paused  = true;
                OnAudioPaused?.Invoke();
            };

            CallOnService("initialize", Id, _callbackListener);
        }
Ejemplo n.º 3
0
 private void BackgroundAudioStarted()
 {
     OnAudioStarted?.Invoke();
 }