Ejemplo n.º 1
0
        private void Room_Open(On.Room.orig_Open orig, Room self, Door openingDoor, bool ignoreVisibility)
        {
            Dungeon d = SingletonManager.Get <Dungeon>(false);

            if (d.ShipName == mod.GetName())
            {
                new DynData <Room>(self).Set <int>("DustLootAmount", 0); // Sets the dust value of this room to 0
                mod.Log("Set the dust value of this room to 0!");
                orig(self, openingDoor, ignoreVisibility);
                return;
            }
            orig(self, openingDoor, ignoreVisibility);
        }
Ejemplo n.º 2
0
 private void Room_Open(On.Room.orig_Open orig, Room self, Door openingDoor, bool ignoreVisibility)
 {
     if ((mod.settings as DustGeneratorSettings).DustFromRoom)
     {
         // You can reuse a DynData wrapper for multiple get / set operations on the same object
         new DynData <Room>(self).Set <int>("DustLootAmount", (int)(mod.settings as DustGeneratorSettings).DustPerDoor); // Sets the dust value of this room to 10
         mod.Log("Attempting to spawn: " + self.DustLootAmount + " dust in room!");
         orig(self, openingDoor, ignoreVisibility);
         return;
     }
     orig(self, openingDoor, ignoreVisibility);
     mod.Log("Using default room collection: " + self.DustLootAmount);
 }