Ejemplo n.º 1
0
        private static RunReport RunReport_Generate(On.RoR2.RunReport.orig_Generate orig, Run run, GameEndingDef gameEnding)
        {
            ignoreFakes = true;
            var retv = orig(run, gameEnding);

            ignoreFakes = false;
            return(retv);
        }
Ejemplo n.º 2
0
 private RunReport RunReport_Generate(On.RoR2.RunReport.orig_Generate orig, Run run, GameEndingDef gameEnding)
 {
     // Temporarily add the allies as a "player"
     // Sadly, singleplayer runs don't make this show up still...
     try
     {
         foreach (var ally in allies)
         {
             if (ally.gameObject.GetComponent <PlayerCharacterMasterController>() == null)
             {
                 ally.gameObject.AddComponent <PlayerCharacterMasterController>();
             }
             if (ally.gameObject.GetComponent <PlayerStatsComponent>() == null)
             {
                 ally.gameObject.AddComponent <PlayerStatsComponent>();
             }
         }
         return(orig(run, gameEnding));
     }
     finally
     {
         foreach (var ally in allies)
         {
             PlayerCharacterMasterController controller = ally.gameObject.GetComponent <PlayerCharacterMasterController>();
             if (controller)
             {
                 PlayerStatsComponent stats = controller.gameObject.GetComponent <PlayerStatsComponent>();
                 if (stats)
                 {
                     Destroy(stats);
                 }
                 Destroy(controller);
             }
         }
     }
 }