//override because i dunno IL private void DuplicateDrops(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self) { if (self.tier3Chance != 1) { orig(self); return; } if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::ItemDrop()' called on client"); return; } if (self.dropPickup == PickupIndex.none) { return; } int participatingPlayerCount = Run.instance.participatingPlayerCount != 0 ? Run.instance.participatingPlayerCount : 1; float angle = 360f / participatingPlayerCount; var chestVelocity = Vector3.up * self.dropUpVelocityStrength + self.dropTransform.forward * self.dropForwardVelocityStrength; Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.up); int i = 0; while (i < participatingPlayerCount) { PickupDropletController.CreatePickupDroplet(self.dropPickup, self.dropTransform.position + Vector3.up * 1.5f, chestVelocity); i++; chestVelocity = rotation * chestVelocity; } self.dropPickup = PickupIndex.none; }
private void DuplicateDropChest(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self) { orig(self); if (GetCountFromPlayers(ItemDef, true) > 0) { //chestPickup = Reflection.GetFieldValue<PickupIndex>(self, "dropPickup"); chestPickup = dropTable.GenerateDrop(treasureRng); var HighestChance = GetCountHighestFromPlayers(ItemDef, true); //Doesn't work well across multiple players, but I don't really want to make clover but lunar and it f*****g kills you dont know? var DupeChance = dupeChanceInitial + ((HighestChance - 1) * dupeChanceStack); //Also I do not know how to get the cb that interacted and opened the chest #if DEBUG Chat.AddMessage("Turbo Edition: " + ItemName + " duplication taking place, check logs."); TurboEdition._logger.LogWarning(ItemName + " duplication chance of: " + DupeChance + ", duplicating pickup index: " + chestPickup); #endif if (Util.CheckRoll(DupeChance)) //hopefully this rolls only the chance WITHOUT luck { if (chestPickup == PickupIndex.none) { #if DEBUG Chat.AddMessage("Turbo Edition: " + ItemName + " Chest didn't have a pickup, how did this happen?"); #endif return; } #if DEBUG Chat.AddMessage("Turbo Edition: " + ItemName + " Duplicated a chest drop."); #endif PickupDropletController.CreatePickupDroplet(chestPickup, self.dropTransform.position + Vector3.up * 1.5f, Vector3.up * self.dropUpVelocityStrength + self.dropTransform.forward * self.dropForwardVelocityStrength); //Reflection.SetFieldValue(self, "dropPickup", PickupIndex.none); //I actually dont know what or why is this here? } } }
private void ChestBehavior_ItemDrop(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self) { if (NetworkServer.active && self.dropPickup != PickupIndex.none) { var component = self.GetComponent <MysticsItemsOmarHackToolHackingManager>(); if (component) { component.PlayFX(3f); } } orig(self); }
private void ChestBehavior_ItemDrop(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self) { string goName = self.gameObject.name.ToLower(); if (!goName.Contains("chest")) { orig.Invoke(self); } PickupIndex pickup; if (goName.Contains("chest1")) { pickup = GetRandomItem(Chest_Percantage_Modifier.Config.ChestType.Normal); if (pickup != PickupIndex.none) { self.SetFieldValue("dropPickup", pickup); } } else if (goName.Contains("chest2")) { pickup = GetRandomItem(Chest_Percantage_Modifier.Config.ChestType.Large); if (pickup != PickupIndex.none) { self.SetFieldValue("dropPickup", pickup); } } else if (goName.Contains("goldchest")) { pickup = GetRandomItem(Chest_Percantage_Modifier.Config.ChestType.Golden); if (pickup != PickupIndex.none) { self.SetFieldValue("dropPickup", pickup); } } orig.Invoke(self); }
private void ChestBehavior_ItemDrop(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self) { if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::ItemDrop()' called on client"); return; } var chestName = self.gameObject.name.ToLower(); if (chestName.StartsWith("lunarchest")) { orig(self); return; } FieldInfo dropPickup = self.GetType().GetField("dropPickup", BindingFlags.Instance | BindingFlags.NonPublic); var dropPickupValue = (PickupIndex)dropPickup.GetValue(self); if (dropPickupValue != PickupIndex.none) { if (!DropItems && (chestName.StartsWith("chest") || chestName.StartsWith("goldchest"))) { var pickupController = gameObject.GetComponent <GenericPickupController>(); if (pickupController == null) { pickupController = this.gameObject.AddComponent <GenericPickupController>(); } var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody; characterBody.inventory.GiveItem(dropPickupValue.itemIndex, 1); pickupController.GetType().GetMethod("SendPickupMessage", BindingFlags.Static | BindingFlags.NonPublic) .Invoke(pickupController, new object[] { characterBody.inventory.GetComponent <CharacterMaster>(), dropPickupValue }); dropPickup.SetValue(self, PickupIndex.none); return; } orig(self); return; } // Steal opening sound from timed chest without changing to a problematic state EntityStateMachine component = self.GetComponent <EntityStateMachine>(); if (component) { component.SetNextState(EntityState.Instantiate(new SerializableEntityStateType(typeof(EntityStates.TimedChest.Opening)))); } // Generate list of 3 random item indexes var randomItemList = new List <PickupIndex>(); randomItemList.Add(RollVoteItem(self)); randomItemList.Add(RollVoteItem(self)); randomItemList.Add(RollVoteItem(self)); // Create a new vote, by passing valid poll options and vote duration var vote = new Vote(new List <string>(new string[] { "1", "2", "3" }), VoteDuration); vote.StartEventHandler += (_, __) => { var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody; var notificationQueue = characterBody.gameObject.GetComponent <VoteNotificationQueue>(); if (notificationQueue == null) { notificationQueue = characterBody.gameObject.AddComponent <VoteNotificationQueue>(); } notificationQueue.OnVoteStart(randomItemList, VoteDuration); // Notify the event in chat SendChatMessage( string.Format("Vote for the next item! (1) {0} | (2) {1} | (3) {2}", Language.GetString(randomItemList[0].GetPickupNameToken()), Language.GetString(randomItemList[1].GetPickupNameToken()), Language.GetString(randomItemList[2].GetPickupNameToken()) ) ); }; vote.EndEventHandler += (_, e) => { var votedItemName = Language.GetString(randomItemList[e.VotedIndex].GetPickupNameToken()); float totalVotesCount = 1f; int winnerCount = 1; if (e.VoteCounter.Keys.Count > 0) { totalVotesCount = e.VoteCounter.Sum(el => el.Value); winnerCount = e.VoteCounter[(e.VotedIndex + 1).ToString()]; } SendChatMessage( string.Format( "({0}) {1} won! ({2})", e.VotedIndex + 1, votedItemName, (winnerCount / totalVotesCount).ToString("P1", CultureInfo.InvariantCulture).Replace(" %", "%") ) ); var votedItem = randomItemList[e.VotedIndex]; dropPickup.SetValue(self, votedItem); self.Open(); }; VoteManager.AddVote(vote); }