private static void GenericBulletBaseState_FireBullet(On.EntityStates.GenericBulletBaseState.orig_FireBullet orig, EntityStates.GenericBulletBaseState self, Ray aimRay) { //something here to tighten spread orig(self, aimRay); }
private void RedirectDirection(On.EntityStates.GenericBulletBaseState.orig_FireBullet orig, GenericBulletBaseState self, Ray aimRay) { //something here to tighten spread orig(self, aimRay); }