Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     kantoku = GameObject.Find("Kantoku").GetComponent <Kantoku>();
     omoko   = GameObject.Find("Omoko").GetComponent <Omoko>();
     touyama = GameObject.Find("Touyama").GetComponent <Touyama>();
     hipo    = GameObject.Find("Hipo").GetComponent <Hipo>();
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        this.text      = GameObject.Find("message").GetComponent <Text>();
        this.touyamaHp = GameObject.Find("touyamaHp").GetComponent <Text>();
        this.omokoHp   = GameObject.Find("omokoHp").GetComponent <Text>();

        this.touyama = GameObject.Find("Touyama").GetComponent <Touyama>();
        this.omoko   = GameObject.Find("Omoko").GetComponent <Omoko>();

        this.touyamaButton = GameObject.Find("touyamabutton").GetComponent <Button>();
        this.omokoButton   = GameObject.Find("omokobotan").GetComponent <Button>();


        this.audioSource = GetComponent <AudioSource>();

        this.tekiKantoku = GameObject.Find("TekiKantoku").GetComponent <TekiKantoku>();


        this.sentouSaveData = GameObject.Find("SentouSaveData").GetComponent <SaveData>();
    }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     omoko   = GameObject.Find("Omoko").GetComponent <Omoko>();
     touyama = GameObject.Find("Touyama").GetComponent <Touyama>();
     hipo    = GameObject.Find("Hipo").GetComponent <Hipo>();
 }