public override void OnInspectorGUI() { //base.OnInspectorGUI(); DrawDefaultInspector(); if (GUILayout.Button("Regenerate")) { Omok_Board omokBoard = (Omok_Board)target; omokBoard.SetBoard(); } }
// Use this for initialization void Start() { omokBoard = board.GetComponent <Omok_Board>(); currentTurn = Omok_BoardTile.TileOccupation.Black; gameOver = false; }