Ejemplo n.º 1
0
        private void decompressFileToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (openFileDialog.ShowDialog() == DialogResult.OK)
            {
                saveFileDialog.Filter = "Decompressed Data|*.dec|All files|*.*";
                if (saveFileDialog.ShowDialog() == DialogResult.OK)
                {
                    using (Stream stream = new FileStream(openFileDialog.FileName, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        using (BinaryReader reader = new BinaryReader(stream))
                        {
                            if (Helpers.LocateRawDataIdentifier(reader).Length < 2)
                            {
                                MessageBox.Show("Operation failed.", "Failure");
                                return;
                            }

                            BeginMarquee();

                            long secondRawData = Helpers.LocateRawDataIdentifier(reader)[1];
                            reader.BaseStream.Seek(10, SeekOrigin.Current); // ignore everything until the compression byte
                            byte compression = reader.ReadByte();

                            bool success = false;

                            Helpers.DoBackgroundWork(() =>
                            {
                                if (secondRawData > 0)
                                {
                                    if (compression == 0x08)
                                    {
                                        success = Odyssey.ReadFile(openFileDialog.FileName, false, saveFileDialog.FileName);
                                    }
                                    else if (compression == 0x05)
                                    {
                                        success = Steep.ReadFile(openFileDialog.FileName, false, saveFileDialog.FileName);
                                    }
                                }
                            }, () =>
                            {
                                EndMarquee();
                                if (success)
                                {
                                    MessageBox.Show("Decompressed file successfully. Check the folder where the compressed file is located.", "Success");
                                }
                                else
                                {
                                    MessageBox.Show("Unknown compression type.", "Failure");
                                }
                            });
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private void saveDecompressedDataAsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (treeView.SelectedNode == null)
            {
                return;
            }

            EntryTreeNode node  = (EntryTreeNode)treeView.SelectedNode;
            Forge         forge = node.GetForge();
            string        text  = node.Text;

            byte[] decompressedData = null;

            BeginMarquee();

            Helpers.DoBackgroundWork(() =>
            {
                Forge.FileEntry entry = forge.GetFileEntry(text);
                byte[] rawData        = forge.GetRawData(entry);
                decompressedData      = Odyssey.ReadFile(rawData);
            }, () =>
            {
                EndMarquee();

                // failure
                if (decompressedData.Length == 0 || decompressedData == null)
                {
                    MessageBox.Show("Could not decompress data.", "Failure");
                    return;
                }

                saveFileDialog.FileName = string.Concat(node.Text, ".", Helpers.ExtensionForGame(node.Game));
                saveFileDialog.Filter   = $"{Helpers.NameOfGame(node.Game)} Data|*.{Helpers.ExtensionForGame(node.Game)}|All Files|*.*";
                if (saveFileDialog.ShowDialog() == DialogResult.OK)
                {
                    try
                    {
                        File.WriteAllBytes(saveFileDialog.FileName, decompressedData);
                    }
                    catch (IOException ee)
                    {
                        Console.WriteLine(ee);
                    }
                    finally
                    {
                        MessageBox.Show("Done");
                    }
                }
            });
        }
Ejemplo n.º 3
0
        private List <EntryTreeNode> PopulateEntry(EntryTreeNode node)
        {
            // extract the contents from the forge
            Forge forge = node.GetForge();

            byte[] data = forge.GetRawData(node.Offset, node.Size);

            // decompress
            string file = $"{node.Text}.{Helpers.ExtensionForGame(node.Game)}";

            if (node.Game == Game.ODYSSEY)
            {
                Helpers.WriteToFile(file, Odyssey.ReadFile(data), true);
            }
            else if (node.Game == Game.ORIGINS)
            {
                Helpers.WriteToFile(file, Odyssey.ReadFile(data), true);
            }
            else if (node.Game == Game.STEEP)
            {
                Helpers.WriteToFile(file, Steep.ReadFile(data), true);
            }

            // path will hold the file name
            node.Path = file;

            // get resource locations and create nodes
            List <EntryTreeNode> nodes = new List <EntryTreeNode>();

            using (Stream stream = new FileStream(Helpers.GetTempPath(file), FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    Helpers.ResourceLocation[] locations = Helpers.LocateResourceIdentifiers(reader);
                    foreach (Helpers.ResourceLocation location in locations)
                    {
                        nodes.Add(new EntryTreeNode {
                            Game         = node.Game,
                            Path         = file,
                            ResourceType = location.Type,
                            Text         = location.Type.ToString(),
                            Type         = EntryTreeNodeType.SUBENTRY
                        });
                    }
                }
            }

            return(nodes);
        }
Ejemplo n.º 4
0
        private void saveDecompressedDataAsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (treeView.SelectedNode == null)
            {
                return;
            }

            EntryTreeNode node  = (EntryTreeNode)treeView.SelectedNode;
            Forge         forge = node.Forge;
            string        text  = node.Text;

            byte[] decompressedData = null;

            BeginMarquee();

            Helpers.DoBackgroundWork(() =>
            {
                Forge.FileEntry entry = forge.GetFileEntry(text);
                byte[] rawData        = forge.GetRawData(entry);
                decompressedData      = Odyssey.ReadFile(rawData);
            }, () =>
            {
                EndMarquee();

                saveFileDialog.FileName = $"{node.Text}.dec";
                if (saveFileDialog.ShowDialog() == DialogResult.OK)
                {
                    try
                    {
                        File.WriteAllBytes(saveFileDialog.FileName, decompressedData);
                    }
                    catch (IOException ee)
                    {
                        Console.WriteLine(ee);
                    }
                    finally
                    {
                        MessageBox.Show("Done");
                    }
                }
            });
        }
Ejemplo n.º 5
0
        private void treeView_BeforeExpand(object sender, TreeViewCancelEventArgs e)
        {
            if (e.Node == null || e.Node.Tag == null)
            {
                return;
            }

            EntryTreeNode curNode = (EntryTreeNode)e.Node;
            string        text    = curNode.Text;
            string        tag     = (string)curNode.Tag;

            // a forge file
            if (tag.EndsWith(".forge"))
            {
                // dump resources used by currentForge
                if (currentForge != null)
                {
                    currentForge.Dump();
                }

                currentForge = new Forge(tag);

                Helpers.DoBackgroundWork(() =>
                {
                    currentForge.Read();
                }, () =>
                {
                    // show message if there are over 10000 files in the forge
                    if (currentForge.FileEntries.Length > 10000 && MessageBox.Show("This forge file contains more " +
                                                                                   "than 10000 entries (" + currentForge.FileEntries.Length + " exactly). Loading all these " +
                                                                                   "entries will take a while and Blacksmith will freeze.\n\nContinue?", "Large forge file!",
                                                                                   MessageBoxButtons.YesNo) != DialogResult.Yes)
                    {
                        return;
                    }

                    // delete the empty tree node
                    e.Node.Nodes.RemoveAt(0);

                    // show and update the progress bar
                    toolStripProgressBar.Visible = true;
                    toolStripProgressBar.Value   = 0;
                    toolStripProgressBar.Maximum = currentForge.FileEntries.Length;

                    // load entries into this forge's tree node
                    for (int i = 0; i < currentForge.FileEntries.Length; i++)
                    {
                        string name        = currentForge.FileEntries[i].NameTable.Name;
                        EntryTreeNode node = new EntryTreeNode
                        {
                            Text = name,
                            Tag  = string.Format("{0}{1}{2}", curNode.Tag, FORGE_ENTRY_IDENTIFIER, name), // set the tag of this file's tree node
                            Size = currentForge.FileEntries[i].IndexTable.RawDataSize
                        };
                        node.Nodes.Add(new EntryTreeNode()); // add empty node (for entry's contents)
                        curNode.Nodes.Add(node);
                        toolStripProgressBar.Value++;
                    }

                    // reset and hide the progress bar
                    toolStripProgressBar.Value   = toolStripProgressBar.Maximum = 0;
                    toolStripProgressBar.Visible = false;
                });
            }
            // forge entry
            else if (tag.Contains(FORGE_ENTRY_IDENTIFIER) && !tag.Contains(FORGE_SUBENTRY_IDENTIFIER))
            {
                // extract, if the entry has an empty node or if data as a file does not exist
                if (curNode.Nodes.Count == 1 && curNode.Nodes[0].Text == "" &&
                    !File.Exists(Helpers.GetTempPath(text)))
                {
                    BeginMarquee();

                    Helpers.DoBackgroundWork(() =>
                    {
                        Forge.FileEntry entry = currentForge.GetFileEntry(text);
                        byte[] rawData        = currentForge.GetRawData(entry);
                        Helpers.WriteToTempFile(text, rawData);

                        Odyssey.ReadFile(Helpers.GetTempPath(text));
                    }, () =>
                    {
                        EndMarquee();

                        // remove nodes
                        curNode.Nodes.Clear();

                        string combined = $"{Helpers.GetTempPath(text)}-combined";

                        // look for supported resource types
                        using (Stream stream = new FileStream(combined, FileMode.Open, FileAccess.Read, FileShare.Read))
                        {
                            using (BinaryReader reader = new BinaryReader(stream))
                            {
                                // create nodes based on located resource types
                                foreach (Helpers.ResourceLocation loc in Helpers.LocateResourceIdentifiers(reader))
                                {
                                    curNode.Nodes.Add(new EntryTreeNode
                                    {
                                        Text         = loc.Type.ToString(),
                                        Tag          = string.Format("{0}{1}{2}", tag, FORGE_SUBENTRY_IDENTIFIER, loc.Type.ToString()),
                                        ResourceType = loc.Type
                                    });
                                }
                            }
                        }
                    });
                }
            }
        }
Ejemplo n.º 6
0
        private void treeView_BeforeExpand(object sender, TreeViewCancelEventArgs e)
        {
            if (e.Node == null || e.Node.Tag == null)
            {
                return;
            }

            EntryTreeNode node = (EntryTreeNode)e.Node;

            int   levels = LevelsDeep(node.FullPath);
            Forge forge  = levels == 1 ?
                           node.Forge :
                           levels == 2 ?
                           ((EntryTreeNode)node.Parent).Forge:
                           ((EntryTreeNode)node.Parent.Parent).Forge;

            Console.WriteLine(levels + " deep");

            string text = node.Text;
            string tag  = (string)node.Tag;

            if (string.IsNullOrEmpty(text))
            {
                return;
            }

            // a forge file
            if (tag.EndsWith(".forge"))
            {
                // dump resources used by currentForge
                if (currentForge != null)
                {
                    currentForge.Dump();
                }

                currentForge = new Forge(tag);

                Helpers.DoBackgroundWork(() =>
                {
                    currentForge.Read();
                }, () =>
                {
                    // show message if there are over 10000 files in the forge
                    if (forge.FileEntries.Length > 10000 && MessageBox.Show("This forge file contains more " +
                                                                            "than 10000 entries (" + forge.FileEntries.Length + " exactly). Loading all these " +
                                                                            "entries will take a while and Blacksmith will freeze.\n\nContinue?", "Large forge file!",
                                                                            MessageBoxButtons.YesNo) != DialogResult.Yes)
                    {
                        return;
                    }

                    // delete the empty tree node
                    e.Node.Nodes.RemoveAt(0);

                    // show and update the progress bar
                    toolStripProgressBar.Visible = true;
                    toolStripProgressBar.Value   = 0;
                    toolStripProgressBar.Maximum = forge.FileEntries.Length;

                    Helpers.DoBackgroundWork(() =>
                    {
                        // load entries into this forge's tree node
                        if (!forge.IsFullyRead())
                        {
                            return;
                        }

                        for (int i = 0; i < forge.FileEntries.Length; i++)
                        {
                            if (forge.FileEntries[i].NameTable == null)
                            {
                                continue;
                            }

                            string name     = forge.FileEntries[i].NameTable.Name;
                            EntryTreeNode n = new EntryTreeNode
                            {
                                Text   = name,
                                Forge  = forge,
                                Tag    = $"{node.Tag}{FORGE_ENTRY_IDENTIFIER}{name}", // set the tag of this file's tree node
                                Offset = forge.FileEntries[i].IndexTable.OffsetToRawDataTable,
                                Size   = forge.FileEntries[i].IndexTable.RawDataSize,
                                Game   = node.Game
                            };
                            n.Nodes.Add(new EntryTreeNode()); // add empty node (for entry's contents)
                            Invoke(new Action(() =>
                            {
                                if (this != null && toolStripProgressBar.Value < 3001) // I recieved an error stating that the progress bar cannot go above 3001
                                {
                                    node.Nodes.Add(n);
                                    toolStripProgressBar.Value++;
                                }
                            }));
                        }
                    }, () =>
                    {
                        // reset and hide the progress bar
                        toolStripProgressBar.Value   = toolStripProgressBar.Maximum = 0;
                        toolStripProgressBar.Visible = false;
                    });
                });
            }
            // forge entry
            else if (tag.Contains(FORGE_ENTRY_IDENTIFIER) && !tag.Contains(FORGE_SUBENTRY_IDENTIFIER))
            {
                // extract, if the entry has an empty node
                if (node.Nodes.Count == 1 && node.Nodes[0].Text == "")
                {
                    BeginMarquee();

                    Helpers.DoBackgroundWork(() =>
                    {
                        byte[] rawData = forge.GetRawData(node.Offset, (int)node.Size);
                        Helpers.WriteToFile($"{text}.ext", rawData, true);

                        if (node.Game == Game.ODYSSEY || node.Game == Game.ORIGINS) // temporary, until this Origins no longer works like Odyssey
                        {
                            Odyssey.ReadFile(Helpers.GetTempPath($"{text}.ext"));
                        }
                        else
                        {
                            Steep.ReadFile(Helpers.GetTempPath($"{text}.ext"));
                        }
                    }, () =>
                    {
                        EndMarquee();

                        // remove nodes
                        node.Nodes.Clear();

                        // look for supported resource types. steep stays out, for now (because it causes crashes).
                        string combined = $"{Helpers.GetTempPath(text)}.dec";
                        if (File.Exists(combined))
                        {
                            using (Stream stream = new FileStream(combined, FileMode.Open, FileAccess.Read, FileShare.Read))
                            {
                                using (BinaryReader reader = new BinaryReader(stream))
                                {
                                    // create nodes based on located resource types
                                    foreach (Helpers.ResourceLocation loc in Helpers.LocateResourceIdentifiers(reader))
                                    {
                                        node.Nodes.Add(new EntryTreeNode
                                        {
                                            Text         = loc.Type.ToString(),
                                            Tag          = $"{tag}{FORGE_SUBENTRY_IDENTIFIER}{loc.Type.ToString()}",
                                            ResourceType = loc.Type,
                                            Game         = node.Game
                                        });
                                    }
                                }
                            }
                        }
                    });
                }
            }
        }