Ejemplo n.º 1
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag == "CubeGrid")
        {
            DeactivateCube();
            spawner.IncreaseMissCount();
            GameObject explosion = (GameObject)Instantiate(Resources.Load <GameObject>("Prefabs/Explosion"));
            explosion.transform.position = this.transform.position;

            // Force of the explosion
            cart.rigidbody.AddForce(-25000, 0, 0);
            cart.GetComponent <GameStats>().AddScore(-100);

            GameObject.Destroy(this.gameObject);
        }
    }