Ejemplo n.º 1
0
        public override void LoadContent(GraphicsDevice gd, ContentManager cm)
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(gd);

            //testing for text display

            // http://www.newgrounds.com/audio/listen/568885
            victorySound = cm.Load <SoundEffect>("victory.wav");

            // http://www.newgrounds.com/audio/listen/135985
            failureSound = cm.Load <SoundEffect>("police.wav");//failure.wav");

            gameSound = cm.Load <SoundEffect>("ambience.wav");


            mainMusic = gameSound.CreateInstance();

            mainMusic.IsLooped = true;

            //mainMusic
            // TODO: use this.Content to load your game content here
            //.LoadContent(GraphicsDevice, Content);
            displayController.LoadContent(cm);
            npcController.LoadContent(cm);
            obstacleController.LoadContent(cm);
            playerController.LoadContent(cm);
            itemController.LoadContent(cm);

            bgTexture = cm.Load <Texture2D>("bg.png");

            //Initialization for basicEffect
            basicEffect = new BasicEffect(gd);
            basicEffect.VertexColorEnabled = true;
            basicEffect.LightingEnabled    = false;
            //displayController.addDisplay(10, 100, "Hello world 1");


            //_fontRenderer = new FontRenderer(fontFile, <Texture2D>("player.png"));
        }