public void Reset() { Hover.Reset(); Platform1.Reset(); Platform2.Reset(); Obstacle1.Reset(); Obstacle2.Reset(); }
public void moveObstacles() { speed.text = "Speed : " + Speed; score.text = "Score : " + Score; if (selectEn == 0) { if (Obstacle.GetComponent <Rigidbody>().position.x >= 49f) { Destroy(Obstacle); selectObstacle(); } Obstacle.GetComponent <Rigidbody>().velocity = new Vector3(10f + Speed, 0, 0); } else if (selectEn == 1) { if (Obstacle1.GetComponent <Rigidbody>().position.x >= 49f) { Destroy(Obstacle1); selectObstacle(); } Obstacle1.GetComponent <Rigidbody>().velocity = new Vector3(10f + Speed, 0, 0); } else if (selectEn == 2) { if (Obstacle2.GetComponent <Rigidbody>().position.x >= 49f) { Destroy(Obstacle2); selectObstacle(); } Obstacle2.GetComponent <Rigidbody>().velocity = new Vector3(10f + Speed, 0, 0); } /* * else if (selectEn == 3) * { * if (Obstacle3.GetComponent<Rigidbody>().position.x >= 49f) * { * Destroy(Obstacle3); * selectObstacle(); * * } * Obstacle3.GetComponent<Rigidbody>().velocity = new Vector3(10f, 0, 0); * * } * else if (selectEn == 4) * { * if (Obstacle4.GetComponent<Rigidbody>().position.x >= 49f) * { * Destroy(Obstacle4); * selectObstacle(); * * } * Obstacle4.GetComponent<Rigidbody>().velocity = new Vector3(10f, 0, 0); * * }*/ }