Ejemplo n.º 1
0
 void makeZeroLevelsNotAvailableForLevelUp()
 {
     Objectsdort[] art = new Objectsdort[] { baby, wood, egg, fish };
     for (int i = 0; i < 4; i++)
     {
         if (art [i].getLevel() == 0)
         {
             art [i].deactivateObject();
         }
     }
 }
    IEnumerator playLevelUpAnim(Objectsdort currentObject)
    {
        //coroutine yaptım
        StartCoroutine(currentObject.setDecreaseLevel());
        yield return(new WaitForSeconds(1.55f));

        if (currentObject.count != 100 && currentObject.getLevel() >= 0)
        {
            PopUp.transform.position = currentObject.transform.position;
            PopUp.transform.Translate(-3.98f, 3.23f, 0f);
            PopUp.gameObject.SetActive(true);
            yield return(new WaitForSeconds(2.9f));

            PopUp.gameObject.SetActive(false);
        }
    }