Ejemplo n.º 1
0
 protected virtual void Update()
 {
     if (Input.GetKeyDown(spawnLargeQuantityKey))
     {
         _objectSpawner.ClearObjects();
         _objectSpawner.CreateManyWorldObjects();
     }
     else if (Input.GetKeyDown(destroyAllItemsKey))
     {
         _objectSpawner.ClearObjects();
     }
     else if (Input.GetKeyDown(saveObjectsKey))
     {
         _objectSpawner.SaveObjectSpawner();
     }
     else if (Input.GetKeyDown(inventoryKey))
     {
         _inventoryUI.ToggleInventoryUI();
     }
     else if (Input.GetKeyDown(forceCloseUI))
     {
         _inventoryUI.ToggleInventoryUI(true);
     }
     else if (Input.GetKeyDown(clearInventory))
     {
         PlayerState.Instance.Inventory.EmptyInventory();
     }
     else if (Input.GetKeyDown(savePlayerState))
     {
         PlayerState.Instance.SavePlayerState();
     }
 }