Ejemplo n.º 1
0
    IEnumerator QueueTime(GameObject car, float WaitTime)
    {
        isSpawning = true;
        yield return(new WaitForSecondsRealtime(WaitTime));

        objects.Dequeue();

        if (car == objectSpawn.object1_Prefab)
        {
            objectSpawn.objectSpawn1();
        }

        else if (car == objectSpawn.object2_Prefab)
        {
            objectSpawn.objectSpawn2();
        }

        else if (car == objectSpawn.object3_Prefab)
        {
            objectSpawn.objectSpawn3();
        }

        isSpawning = false;
    }