Ejemplo n.º 1
0
        public void Rotate(ObjectSelfDirection direction, float speedMultiplier)
        {
            if (!isAllowed)
            {
                return;
            }
            Vector3 dir   = GetRotationDirection(direction);
            float   speed = rotationSpeed * rotationAngles * Time.deltaTime;

            trans.Rotate(dir * speed * speedMultiplier);
        }
Ejemplo n.º 2
0
        public void Rotate(float rotationInput)
        {
            float input = Mathf.Abs(rotationInput);
            ObjectSelfDirection direction = ObjectSelfDirection.RIGHT;

            if (rotationInput < 0.1f)
            {
                direction = ObjectSelfDirection.LEFT;
            }

            rotationCtrl.Rotate(direction, input);
        }
Ejemplo n.º 3
0
        private Vector3 GetRotationDirection(ObjectSelfDirection direction)
        {
            switch (direction)
            {
            case ObjectSelfDirection.RIGHT: return(Vector3.up);

            case ObjectSelfDirection.LEFT: return(Vector3.down);

            case ObjectSelfDirection.UP: return(trans.right);

            case ObjectSelfDirection.DOWN: return(trans.right * -1);

            default: return(Vector3.zero);
            }
        }