Ejemplo n.º 1
0
    public void SpawnCoins(Vector3 startPosition)
    {
        GameObject coin1 = coinPool.GetPooledObject();

        coin1.transform.position = startPosition;
        coin1.SetActive(true);

        GameObject coin2 = coinPool.GetPooledObject();

        coin2.transform.position = new Vector3(startPosition.x - distanceBeyweenCoin, startPosition.y, startPosition.z);
        coin2.SetActive(true);

        GameObject coin3 = coinPool.GetPooledObject();

        coin3.transform.position = new Vector3(startPosition.x + distanceBeyweenCoin, startPosition.y, startPosition.z);
        coin3.SetActive(true);
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (transform.position.x < generationPoint.position.x)
        {
            distanceBetween  = Random.Range(distanceBetweenMin, distanceBetweenMax);
            platformSelector = Random.Range(0, theObjectPools.Length);

            heightChange = transform.position.y + Random.Range(maxHeightChange, -maxHeightChange);

            if (heightChange > maxHeight || heightChange < minHeight)
            {
                heightChange = maxHeight;
            }
            else if (heightChange < minHeight)
            {
                heightChange = minHeight;
            }


            if (Random.Range(0f, 100f) < powerupThreshold)
            {
                GameObject newPowerUp = powerupPool.GetPooledObject();

                newPowerUp.transform.position = transform.position + new Vector3(distanceBetween / 2f, Random.Range(powerupHeight / 2f, powerupHeight), 0f);

                newPowerUp.SetActive(true);
            }


            transform.position = new Vector3(transform.position.x + (platFormWidths[platformSelector] / 2) + distanceBetween, heightChange, transform.position.z);

            //Instantiate (/*thePlatform*/thePlatforms[platformSelector], transform.position, transform.rotation);



            GameObject newPlatform = theObjectPools[platformSelector].GetPooledObject();

            newPlatform.transform.position = transform.position;
            newPlatform.transform.rotation = transform.rotation;
            newPlatform.SetActive(true);

            if (Random.Range(0f, 100f) < randomCoinThreshold)
            {
                theCoinGenerator.SpawnCoins(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z));
            }
            if (Random.Range(0f, 100f) < randomSpikeThreshold)
            {
                GameObject newSpike = spikePool.GetPooledObject();

                float spikeXposition = Random.Range(-platFormWidths[platformSelector] / 2f + 1f, platFormWidths[platformSelector] / 2f - 1f);

                Vector3 spikePosition = new Vector3(spikeXposition, 0.5f, 0f);

                newSpike.transform.position = transform.position + spikePosition;
                newSpike.transform.rotation = transform.rotation;
                newSpike.SetActive(true);
            }



            transform.position = new Vector3(transform.position.x + (platFormWidths[platformSelector] / 2), transform.position.y, transform.position.z);
        }
    }