public override void HandleInput()
 {
     if (stateMachine.inputManager.actionInteract.triggered)
     {
         objectManipulator.ThrowObject();
         base.stateMachine.ChangeState(typeof(PlayerNotActingState));
     }
     else if (stateMachine.inputManager.actionCancel.triggered)
     {
         objectManipulator.PutDownObject();
         base.stateMachine.ChangeState(typeof(PlayerNotActingState));
     }
 }