public void End() { player.cameraLock = PlayerController.CameraLockMode.LOCKING_TO_PLAYER; hearts.gameObject.SetActive(false); BeginRaisingWalls(); objectGenerator.Disable(); backgroundMusic.Stop(); // TODO: play victory music after delay }
public void End() { player.cameraLock = PlayerController.CameraLockMode.LOCKING_TO_PLAYER; hearts.gameObject.SetActive(false); BeginRaisingWalls(); objectGenerator.Disable(); backgroundMusic.Stop(); // TODO: play victory music after delay }