Ejemplo n.º 1
0
    static void mmmmm()
    {
        //this.m_renderer = GetComponent<SpriteRenderer>();
        Material material = Canvas.GetDefaultCanvasMaterial();
        //Shader shader = this.m_renderer.material.shader;
        Shader shader = new Shader();

        ObjectCopy.ObjectCopyTo <Shader>(material.shader, shader);
        AssetDatabase.CreateAsset(shader, "Assets/shader1.shader");
        AssetDatabase.Refresh();
    }