public static void StopListeningObj(string eventName, UnityAction <GameObject> listener) { if (eventManager == null) { return; } ObjEvent thisEvent = null; if (instance.ObjEventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.RemoveListener(listener); } }
public static void StopListening(ParameterizedGameEvent eventName, UnityAction <object> listener) { if (eventManager == null) { return; } ObjEvent thisEvent = null; if (instance.objEventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.RemoveListener(listener); } }