Ejemplo n.º 1
0
        protected IEnumerator ActivateGhostOverTime(ObexGhost ghost)
        {
            double waitUntil = WorldClock.AdjustedRealTime + State.TriggerDelay;

            while (WorldClock.AdjustedRealTime < waitUntil)
            {
                yield return(null);
            }
            if (ghost != null)
            {
                ghost.ActivateGhost();
            }
            yield break;
        }
Ejemplo n.º 2
0
        public override bool OnPlayerEnter()
        {
            ObexGhost ghost = null;

            ObexGhost [] ghosts = GameObject.FindObjectsOfType <ObexGhost> ();
            for (int i = 0; i < ghosts.Length; i++)
            {
                if (ghosts [i].worlditem.FileName.Equals(State.ObexGhostName))
                {
                    ghost = ghosts [i];
                }
            }
            Array.Clear(ghosts, 0, ghosts.Length);
            ghosts = null;

            if (ghost != null)
            {
                StartCoroutine(ActivateGhostOverTime(ghost));
                return(true);
            }
            return(false);
        }