Ejemplo n.º 1
0
        static void SetSkin(OakwoodPlayer player, object[] args)
        {
            if (args.Length == 0)
            {
                player.SendMessage("[USAGE] /skin <skinID>");
                return;
            }

            int skinID = int.Parse(args[0].ToString());

            OakwoodVehicle car = player.Vehicle;

            if (car == null)
            {
                if (skinID >= 0 && skinID < OakwoodResources.PlayerModels.Length - 1)
                {
                    player.SetModel(OakwoodResources.PlayerModels[skinID].Modelname);
                    player.HUD.Message("Skin successfully changed!", 0xFFFFFF);
                }
                else
                {
                    player.HUD.Message("Skin ID you provided is wrong!", 0xFCB603);
                }
            }
            else
            {
                player.HUD.Message("You can't be inside the vehicle!", 0xFF0000);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Targets player's camera to vehicle
        /// </summary>
        /// <param name="spectatedVehicle">Vehicle to target</param>
        /// <returns>True if the function is successful</returns>
        public bool TargetVehicle(OakwoodVehicle spectatedVehicle)
        {
            int ret = int.Parse(Oakwood.CallFunction("oak_camera_target_vehicle", new object[] { player.ID, spectatedVehicle.ID })[1].ToString());

            if (ret == 0)
            {
                return(true);
            }

            return(false);
        }
Ejemplo n.º 3
0
        static void RepairCommand(OakwoodPlayer player, object[] args)
        {
            OakwoodVehicle car = player.Vehicle;

            if (car != null)
            {
                car.Repair();
                player.HUD.Message("Vehicle successfully repaired.", 0xFFFFFF);
            }
            else
            {
                player.HUD.Message("You're not inside any vehicle!", 0xFF0000);
            }
        }
Ejemplo n.º 4
0
        static void GetCurrentVehicle(OakwoodPlayer player, object[] args)
        {
            OakwoodVehicle vehicle = player.Vehicle;

            if (vehicle != null)
            {
                player.HUD.Message($"Vehicle ID: {vehicle.ID}", OakColor.White);
                player.HUD.Message($"{vehicle.Name}", OakColor.White);
            }
            else
            {
                player.HUD.Message("You're not inside any car!", OakColor.White);
            }
        }
Ejemplo n.º 5
0
        static void DelCarCommand(OakwoodPlayer player, object[] args)
        {
            OakwoodVehicle car = player.Vehicle;

            if (car != null)
            {
                player.VehicleManipulation.Remove(car);
                car.Despawn();
                player.HUD.Message("Vehicle successfully removed.", 0xFFFFFF);
            }
            else
            {
                player.HUD.Message("You're not inside any vehicle!", 0xFF0000);
            }
        }
Ejemplo n.º 6
0
        internal static void OnPlVehicleUse(object[] args)
        {
            int  vehID   = int.Parse(args[0].ToString());
            int  plID    = int.Parse(args[1].ToString());
            bool success = Convert.ToBoolean(int.Parse(args[2].ToString()));
            int  sID     = int.Parse(args[3].ToString());
            int  e       = int.Parse(args[4].ToString());

            OakwoodPlayer  player  = null;
            OakwoodVehicle vehicle = null;

            foreach (OakwoodVehicle v in Oakwood.Vehicles)
            {
                if (v.ID == vehID)
                {
                    vehicle = v;
                    break;
                }
            }

            foreach (OakwoodPlayer p in Oakwood.Players)
            {
                if (p.ID == plID)
                {
                    player = p;
                    break;
                }
            }

            if ((VehicleEnterState)e == VehicleEnterState.Enter)
            {
                player.Vehicle = vehicle;
            }
            else
            {
                player.Vehicle = null;
            }

            if (OnPlayerVehicleUse != null)
            {
                OnPlayerVehicleUse(vehicle, player, success, (VehicleSeat)sID, (VehicleEnterState)e);
            }
        }
Ejemplo n.º 7
0
        internal static void OnVehDestroy(object[] args)
        {
            int vehID = int.Parse(args[0].ToString());

            OakwoodVehicle vehicle = null;

            foreach (OakwoodVehicle veh in Oakwood.Vehicles)
            {
                if (veh.ID == vehID)
                {
                    vehicle = veh;
                }
            }

            vehicle.Despawn();

            if (OnVehicleDestroy != null)
            {
                OnVehicleDestroy(vehicle);
            }
        }
Ejemplo n.º 8
0
        static void SpawnCar(OakwoodPlayer player, object[] args)
        {
            if (args.Length == 0)
            {
                player.SendMessage("[USAGE] /car <carID>");
                return;
            }

            int carID = int.Parse(args[0].ToString());

            if (carID >= 0 && carID < OakwoodResources.VehicleModels.Length - 1)
            {
                OakVec3 plPos = player.Position;

                OakVec3 plDir = player.Direction;

                OakwoodVehicle sCar = OakwoodVehicle.Spawn(OakwoodResources.VehicleModels[carID], plPos, plDir.x / 360.0f);

                if (sCar != null)
                {
                    player.VehicleManipulation.Put(sCar, VehicleSeat.FrontLeft);

                    player.HUD.Message("Car successfully spawned!", 0xFFFFFF);
                    return;
                }
                else
                {
                    player.HUD.Message("Cannot spawn car!", 0xFF0000);
                    return;
                }
            }
            else
            {
                player.HUD.Message("Car ID you provided is wrong!", 0xFCB603);
                return;
            }
        }