public GameGlobal Get(string filename) { lock (Cache) { if (Cache.ContainsKey(filename)) { return(Cache[filename]); } //if we can't load this let it throw an exception... //probably sanity check this when we add user objects. var iff = new Iff(Path.Combine(Content.Get().BasePath, "objectdata\\globals\\" + filename + ".iff")); OTF otf = null; try { otf = new OTF(Path.Combine(Content.Get().BasePath, "objectdata\\globals\\" + filename + ".otf")); } catch (IOException) { //if we can't load an otf, it probably doesn't exist. } var resource = new GameGlobalResource(iff, otf); var item = new GameGlobal { Resource = resource }; Cache.Add(filename, item); return(item); } }
public GameGlobalResource(Iff iff, OTF tuning) { this.Iff = iff; this.Tuning = tuning; }
public GameObjectResource(Iff iff, Iff sprites, OTF tuning) { this.Iff = iff; this.Sprites = sprites; this.Tuning = tuning; }