void AnimateOnce()
    {
        Debug.Log("animating");
        GameObject animateObj = OT.CreateObject("fireball");

        animateMe = animateObj.GetComponent("OTAnimatingSprite") as OTAnimatingSprite;
        animateMe.PlayOnce("fire");
    }
Ejemplo n.º 2
0
 void OnTriggerEnter(Collider other)
 {
     if (other.name.Equals("Player"))
     {
         // Explode when the player touches it
         OTAnimatingSprite explode = Instantiate(animExplosion) as OTAnimatingSprite;
         explode.transform.position = transform.position + Vector3.up * 1f;
         explode.PlayOnce("explode");
         // Cast a damage to the player
         Player.UpdateHP(damage * -1);
         // Hide the sprite
         sprite.visible = false;
     }
 }
Ejemplo n.º 3
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 void Update()
 {
     if (currentHP <= 0)
     {
         if (!dying)
         {
             GameState.AvailableMoney += Money;
             dying            = true;
             collider.enabled = false;
             Sprite.PlayOnce("Dying");
             Sprite.onAnimationFinish = delegate {
                 Destroy(gameObject);
             };
         }
     }
 }
Ejemplo n.º 4
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 // Update is called once per frame
 void Update()
 {
     // Reload
     if (this.missile == null)
     {
         // Cooldown
         if (this.timeBeforeNextFire <= 0.0f)
         {
             this.collider.enabled = true;
             Sprite.PlayOnce("Idle");
         }
         else
         {
             this.timeBeforeNextFire -= Time.deltaTime;
         }
     }
 }
Ejemplo n.º 5
0
    // Update is called once per frame
    void Update()
    {
        // only go one if Orthello is initialized
        if (!OT.isValid)
        {
            return;
        }

        // We call the application initialization function from Update() once
        // because we want to be sure that all Orthello objects have been started.
        if (!initialized)
        {
            Initialize();
            return;
        }
        // Rotate the gun animation sprite towards the mouse on screen
        gun.RotateTowards(OT.view.mouseWorldPosition);
        // Rotate our bullet prototype as well so we will instantiate a
        // 'already rotated' bullet when we shoot


        // check if the left mouse button was clicked
        if (Input.GetMouseButtonDown(0))
        {
            // Create a new bullet
            OTSprite nBullet = OT.CreateSprite("bullet");
            // Set bullet's position at approximately the gun's shooting barrel
            nBullet.position = gun.position + (gun.yVector * (gun.size.y / 2));
            nBullet.rotation = gun.rotation;
            // Play the gun's shooting animation frameset once
            gun.PlayOnce("shoot");
        }

        //If we have less than 15 objects within Orthello we will create a random asteroid
        if (OT.objectCount <= 15)
        {
            RandomBlock(OT.view.worldRect, 0.6f, 1.2f, null);
        }
    }
Ejemplo n.º 6
0
	// Update is called once per frame
	void Update () {
		Vector3 moveRequest = new Vector3();
		
		moveRequest = new Vector3(Input.GetAxisRaw("Horizontal"), 0.0f, 0.0f);
		WalkDirection direction = currentWalkDirection;

		if (moveRequest.sqrMagnitude > 0.0) {
			moveRequest.Normalize();
			
			if (moveRequest.x > 0) {
				direction = WalkDirection.RIGHT;
			} else {
				direction = WalkDirection.LEFT;
			}	
		}
		
		if(Input.GetKeyDown(KeyCode.Z) && !isCurrentlySwinging) {
			isCurrentlySwinging = true;
			
			OTAnimatingSprite sprite = GetComponent<OTAnimatingSprite>();
			if(direction == WalkDirection.LEFT) {
				sprite.PlayOnce("catchLeft");
			} else {
				sprite.PlayOnce("catchRight");
			}
			sprite.Play();
			sprite.onAnimationFinish = OnSwingDone;
		}
		
		if(isCurrentlySwinging) {
			float netXCoord;
			if(direction == WalkDirection.LEFT) {
				netXCoord = -64.0f;
			} else {
				netXCoord = 24.0f;
			}
				
			Rect net = new Rect(this.transform.position.x + netXCoord, this.transform.position.y - 30f, 40f, 60f);
			
			bool captured = fireflies.Captures(net);
			if(captured) {
				Debug.Log ("Got one!");
				pickupSound.Play();
				
				OTAnimatingSprite firefly = (OTAnimatingSprite) OT.CreateSprite("Firefly");
				firefly.GetComponent<Firefly>().enabled = false;
				firefly.depth = -100;
				firefly.size = new Vector2(64f, 64f);
				firefly.pivot = OTObject.Pivot.BottomLeft;
				firefly.PlayLoop("right");
				
				uiFireflies.Add (firefly);
				
				OnSwingDone(null);
			}
		}
		
		moveRequest *= Time.deltaTime * moveSpeed;
		
		bool wasFalling = falling;
		falling = terrain.CanMoveTo(this.transform.localPosition.x, this.transform.localPosition.y - 1.2f, collidingBox);
		
		if(!falling && !terrain.CanMoveTo(this.transform.localPosition.x + moveRequest.x * 10f, this.transform.localPosition.y - 1.2f, collidingBox)) {
			lastJumpPos = this.transform.localPosition;
			lastJumpCount = uiFireflies.Count;
		}
		

		moveRequest = terrain.Move(this.transform.localPosition, collidingBox, moveRequest);
		this.transform.Translate(moveRequest);
		
		
		if(wasFalling && !falling) {
			landSound.Play();
		}
		
		if(!falling && verticalSpeed < 0f) {
			verticalSpeed = 0f;
			
			if(Input.GetKeyDown(KeyCode.Space)) {
				jumpSound.Play();
				verticalSpeed = jumpSpeed;
			}
		}
		
		Fall();
		UpdateAnimation(moveRequest.sqrMagnitude > 0.0, direction);
		
		currentWalkDirection = direction;
		
		UpdateDialog();
		
		UpdateEvents();
		
		UpdateUISprites();
		
		if(this.transform.localPosition.y < 100) {
			this.transform.localPosition = lastJumpPos;
			while(uiFireflies.Count > lastJumpCount) {
				uiFireflies.RemoveAt(0);
			}
		}

	}