/// <summary> /// 销毁对象,真正的销毁!! /// </summary> public static void BeyondTimeObject() { if (objectsList == null) { return; } foreach (ObjectsPool OPool in objectsList.Values) { OPool.BeyondObject(); } }
/// <summary> /// 销毁所有对象,真正的销毁!! /// </summary> public static void Destroy() { if (objectsList == null) { return; } foreach (ObjectsPool OPool in objectsList.Values) { OPool.Destory(); } objectsList = null; }
/// <summary> /// 销毁对象池,真正的销毁!! /// </summary> public static void Destroy() { if (AudiosList == null) { return; } foreach (AudiosPool OPool in AudiosList.Values) { OPool.Destory(); } AudiosList = null; //ObjectsPoolManager.Destroy(); }