static void Main(string[] args)
        {
            NumbersAdder adder = new NumbersAdder();                   // This object now created within the context of COM Surrogate (32 bit) process

            Console.WriteLine("10 + 12 = " + adder.add(10, 12));       // This call marshaled to COM Surrogate process hosting a copy of NumberOperators.dll
            NumbersSubstracter substracter = new NumbersSubstracter(); // This object created within current AppDomain as a normal .NET assembly

            Console.WriteLine("10 - 12 = " + substracter.sub(10, 12)); // Normal call to .NET object
            IntPair pair = new IntPair()
            {
                a = 10, b = 12
            };

            Console.WriteLine("pair.a = 10, pair.b = 12. adder.add(pair) = " + adder.add(pair));
            pair = adder.buildPair(5, 10);
            Console.WriteLine("Built pair in COM Server. pair.a = " + pair.a + ". pair.b = " + pair.b);
            pair.Clear();
            Console.WriteLine("Called pair.Clear()");
            Console.WriteLine("Built pair in COM Server. pair.a = " + pair.a + ". pair.b = " + pair.b);
            Console.WriteLine("Press any key to finish");
            Console.ReadLine();
        }
Ejemplo n.º 2
0
        static void Main()
        {
            const int    loops       = 100000;
            const int    threadCount = 4;
            NumbersAdder adder       = new NumbersAdder();             // This object now created within the context of COM Surrogate (32 bit) process

            Console.WriteLine("10 + 12 = " + adder.add(10, 12));       // This call marshaled to COM Surrogate process hosting a copy of NumberOperators.dll
            NumbersSubstracter substracter = new NumbersSubstracter(); // This object created within current AppDomain as a normal .NET assembly

            Console.WriteLine("10 - 12 = " + substracter.sub(10, 12)); // Normal call to .NET object
            IntPair pair = new IntPair()
            {
                a = 10, b = 12
            };

            Console.WriteLine("pair.a = 10, pair.b = 12. adder.add(pair) = " + adder.add(pair));
            pair = adder.buildPair(5, 10);
            Console.WriteLine("Built pair in COM Server. pair.a = " + pair.a + ". pair.b = " + pair.b);
            pair.Clear();
            Console.WriteLine("Called pair.Clear()");
            Console.WriteLine("Built pair in COM Server. pair.a = " + pair.a + ". pair.b = " + pair.b);

            var initialTicks = Environment.TickCount;

            for (var i = 0; i < loops; i++)
            {
                adder.add(10, 2);
            }
            Console.WriteLine("Requests per second (Single threaded): " + (loops / ((float)(Environment.TickCount - initialTicks) / 1000)));

            initialTicks = Environment.TickCount;
            var threads = new Thread[threadCount];

            for (var i = 0; i < threadCount; i++)
            {
                (threads[i] = new Thread((innerAdder =>
                {
                    for (var j = 0; j < loops; j++)
                    {
                        ((NumbersAdder)innerAdder).add(10, 2);
                    }
                }))).Start(new NumbersAdder());
            }
            foreach (var thread in threads)
            {
                thread.Join();
            }
            Console.WriteLine($"Aggregate requests per second ({threadCount} threads): " + (int)(threadCount * loops / ((float)(Environment.TickCount - initialTicks) / 1000)));
            Console.WriteLine($"Per thread requests per second ({threadCount} threads): " + (int)(loops / ((float)(Environment.TickCount - initialTicks) / 1000)));

            initialTicks = Environment.TickCount;
            var adderi = (INumbersAdder)adder;

            for (var i = 0; i < loops; i++)
            {
                adderi.add(10, 2);
            }
            Console.WriteLine("Requests per second (Single threaded using interface): " + (loops / ((float)(Environment.TickCount - initialTicks) / 1000)));

            var externalCache = new ExternalCache();

            // externalCache.Select("CacheTest");
            externalCache.Add("test", 1);
            var item = new ExternalCacheItem();

            item["Test"] = "hello";
            externalCache.Add("test 2", item, new TimeSpan(5000));
            var retrieved = (ExternalCacheItem)externalCache.Get("test 2");

            Console.WriteLine(retrieved.Container.Test);
            Thread.Sleep(10000);
            retrieved = (ExternalCacheItem)externalCache.Get("test 2");
            Console.WriteLine("Retrieved = null:" + (retrieved == null));

            var tester = new Tester {
                Val = "Value 1"
            };

            item = new ExternalCacheItem();
            item.CopyFrom(tester);
            externalCache.Add("test 2", item);
            item   = (ExternalCacheItem)externalCache.Get("test 2");
            tester = new Tester();
            item.CopyTo(tester);
            Console.WriteLine(tester.Val);

            Console.WriteLine("Press any key to finish");
            Console.ReadLine();
        }