Ejemplo n.º 1
0
    // Update is called once per frame
    // void Update()
    // {
    //
    // }

    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.CompareTag("Box"))
        {
            boxOnTop = col.gameObject.GetComponent <NumberBox>();
            boxOnTop.SetSlot(this);
            Debug.Log("[BoxSlot] Got box with value: " + boxOnTop.GetNumberValue(), this);
            foreach (var slotsObserver in observers)
            {
                slotsObserver.CalculateResult();
            }
        }
    }
Ejemplo n.º 2
0
    void OnTriggerExit2D(Collider2D col)
    {
        if (col.gameObject.CompareTag("Box"))
        {
            if (boxOnTop.GetSlot() == this)
            {
                boxOnTop.SetSlot(null);
            }

            boxOnTop = null;
            Debug.Log("[BoxSlot] Box detached", this);

            foreach (var slotsObserver in observers)
            {
                slotsObserver.CalculateResult();
            }
        }
    }