Ejemplo n.º 1
0
 /// <summary>
 /// Sets a sampler state descriptor.
 /// </summary>
 /// <param name="slot">The slot.</param>
 /// <param name="samplerState">The sampler state.</param>
 public void SetSamplerState(int slot, SamplerState samplerState)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Executes a deferred command list.
 /// </summary>
 /// <param name="commandList">The deferred command list.</param>
 public void ExecuteCommandList(CompiledCommandList commandList)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 3
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 /// <summary>
 /// Begin new drawing on current device.
 /// </summary>
 public void Begin()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 4
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 /// <summary>
 /// Destroy device.
 /// </summary>
 /// <remarks>Called from <see cref="GraphicsDevice.Destroy"/></remarks>
 private void DestroyPlatformDevice()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 5
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 /// <summary>
 /// Increases usage of <param name="resourceLink"/> if its usage is dynamic.
 /// </summary>
 /// <param name="resourceLink">The resource link.</param>
 internal void TagResource(GraphicsResourceLink resourceLink)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 6
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 /// <summary>
 /// Called when graphics device has been recreated.
 /// </summary>
 /// <returns>True if item transitioned to a <see cref="GraphicsResourceLifetimeState.Active"/> state.</returns>
 protected internal virtual bool OnRecreate()
 {
     NullHelper.ToImplement();
     return(false);
 }
Ejemplo n.º 7
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 /// <summary>
 /// Initialize post features.
 /// </summary>
 private void InitializePostFeatures()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 8
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 public static bool IsDepthStencilReadOnlySupported(GraphicsDevice device)
 {
     NullHelper.ToImplement();
     return(false);
 }
Ejemplo n.º 9
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 internal void SwapInternal(Texture other)
 {
     NullHelper.ToImplement();
 }
 /// <summary>
 /// Present the swap chain.
 /// </summary>
 public override void Present()
 {
     NullHelper.ToImplement();
 }
 /// <summary>
 /// Resize the depth stencil buffer to accommodate a dimension of <param name="width"/> by <param name="height"/> pixels and
 /// a given <param name="format"/>.
 /// </summary>
 /// <param name="width">The new width in pixels.</param>
 /// <param name="height">The new height in pixels.</param>
 /// <param name="format">The new format.</param>
 protected override void ResizeDepthStencilBuffer(int width, int height, PixelFormat format)
 {
     NullHelper.ToImplement();
 }
 /// <summary>
 /// Initializes a new instance of <see cref="SwapChainGraphicsPresenter"/> for <param name="device"/> using
 /// the <see cref="PresentationParameters"/> <param name="parameters"/>.
 /// </summary>
 /// <param name="device">The graphics device.</param>
 /// <param name="parameters">The presentation parameters.</param>
 public SwapChainGraphicsPresenter(GraphicsDevice device, PresentationParameters parameters) : base(device, parameters)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 13
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 /// <summary>
 /// Sets an unordered access view descriptor.
 /// </summary>
 /// <param name="slot">The slot.</param>
 /// <param name="unorderedAccessView">The unordered access view.</param>
 public void SetUnorderedAccessView(int slot, GraphicsResource unorderedAccessView)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 14
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 /// <summary>
 /// Sets a constant buffer view descriptor.
 /// </summary>
 /// <param name="slot">The slot.</param>
 /// <param name="buffer">The constant buffer.</param>
 /// <param name="offset">The constant buffer view start offset.</param>
 /// <param name="size">The constant buffer view size.</param>
 public void SetConstantBuffer(int slot, Buffer buffer, int offset, int size)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 15
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 /// <summary>
 /// Initializes this instance.
 /// </summary>
 private void Initialize()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 16
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 private void InitializeFromImpl(DataBox[] dataBoxes = null)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 17
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 /// <summary>
 /// Called when graphics device has been detected to be internally destroyed.
 /// </summary>
 protected internal virtual void OnDestroyed()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 18
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 private void OnRecreateImpl()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 19
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 /// <summary>
 /// Adjust default pipeline state description.
 /// </summary>
 /// <param name="pipelineStateDescription">The pipeline state description to be adjusted.</param>
 private void AdjustDefaultPipelineStateDescription(ref PipelineStateDescription pipelineStateDescription)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 20
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 private bool IsFlipped()
 {
     NullHelper.ToImplement();
     return(false);
 }
Ejemplo n.º 21
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 /// <summary>
 /// Name of the renderer for the current device.
 /// </summary>
 /// <returns>Name of renderer.</returns>
 private string GetRendererName()
 {
     NullHelper.ToImplement();
     return(rendererName);
 }
Ejemplo n.º 22
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 internal static PixelFormat ComputeShaderResourceFormatFromDepthFormat(PixelFormat format)
 {
     NullHelper.ToImplement();
     return(format);
 }
Ejemplo n.º 23
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 /// <summary>
 /// Action called when device is destroyed.
 /// </summary>
 internal void OnDestroyed()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 24
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 /// <summary>
 /// Initializes new instance of <see cref="DescriptorPool"/> that can handle the various
 /// <see cref="DescriptorTypeCount"/> from <param name="counts"/> for <param name="graphicsDevice"/>.
 /// </summary>
 /// <param name="graphicsDevice">The graphics device.</param>
 /// <param name="counts">Various Type and corresponding count for descriptors that this instance will handle.</param>
 private DescriptorPool(GraphicsDevice graphicsDevice, DescriptorTypeCount[] counts) : base(graphicsDevice)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 25
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 /// <summary>
 /// Initializes this device.
 /// </summary>
 /// <param name="graphicsProfiles">The graphics profiles.</param>
 /// <param name="deviceCreationFlags">The device creation flags.</param>
 /// <param name="windowHandle">The window handle.</param>
 private void InitializePlatformDevice(GraphicsProfile[] graphicsProfiles, DeviceCreationFlags deviceCreationFlags, object windowHandle)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 26
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 /// <summary>
 /// Reset the pool.
 /// </summary>
 public void Reset()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 27
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 /// <summary>
 /// Executes multiple deferred command lists.
 /// </summary>
 /// <param name="count">Number of command lists to execute.</param>
 /// <param name="commandLists">The deferred command lists.</param>
 public void ExecuteCommandLists(int count, CompiledCommandList[] commandLists)
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 28
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 /// <summary>
 /// Recreate the pool.
 /// </summary>
 private void Recreate()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 29
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 /// <summary>
 /// End drawing on current device.
 /// </summary>
 public void End()
 {
     NullHelper.ToImplement();
 }
Ejemplo n.º 30
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 /// <summary>
 /// Sets a shader resource view descriptor.
 /// </summary>
 /// <param name="slot">The slot.</param>
 /// <param name="shaderResourceView">The shader resource view.</param>
 public void SetShaderResourceView(int slot, GraphicsResource shaderResourceView)
 {
     NullHelper.ToImplement();
 }