private void Awake() { nukeAudio = GameObject.FindObjectOfType <NukeAudio>(); clickerAudio = GetComponent <ClickerAudio>(); bombCounter = 0; resourceKeeper = GameObject.FindGameObjectWithTag("ResourceKeeper").GetComponent <ResourceKeeper>(); viewportCamera = GetComponent <Camera>(); cameraHolder = GameObject.FindGameObjectWithTag("CameraHolder").GetComponent <CameraHolder>(); matchTimer = GameObject.FindGameObjectWithTag("MatchTimer").GetComponent <MatchTimer>(); inspectMenu = GameObject.FindGameObjectWithTag("InspectMenu").GetComponent <InspectMenu>(); buyTileMenu = GameObject.FindGameObjectWithTag("BuyTileMenu").GetComponent <BuyTileMenu>(); }
// Start is called before the first frame update void Start() { nukeAudio = GameObject.FindObjectOfType <NukeAudio>(); }