void DrawAutomapTools(IEnumerable <JointType> activeJoints)
        {
            bool disableClearbutton = activeJoints.Count() == 0;

            using (new VerticalGroup(EditorStyles.helpBox))
            {
                string text = disableClearbutton ?
                              "Click \"Automap\" to quickly configure the avatar" :
                              "To make the avatar exactly repeat your movements, put the avatar in the T-pose";

                GUIContent gUIContent = new GUIContent(text, NuitrackSDKGUI.GetMessageIcon(LogType.Log));
                EditorGUILayout.LabelField(gUIContent, EditorStyles.wordWrappedLabel);

                using (new HorizontalGroup())
                {
                    using (new GUIColor(disableClearbutton ? firstAutomapColor : GUI.color))
                        if (GUILayout.Button(autoMapping))
                        {
                            AutoMapping();
                        }

                    EditorGUI.BeginDisabledGroup(disableClearbutton);

                    if (GUILayout.Button(enforceTPose))
                    {
                        SetToTPose();
                    }

                    if (GUILayout.Button(clearMapping))
                    {
                        if (EditorUtility.DisplayDialog("Skeleton map", "Do you really want to clear the skeleton map?", "Yes", "No"))
                        {
                            Clear();
                        }
                    }
                    EditorGUI.EndDisabledGroup();
                }
            }
        }
Ejemplo n.º 2
0
        void DrawRuntimeWizard()
        {
            GUIContent wizardLabel = new GUIContent("Save runtime pose wizard", EditorGUIUtility.IconContent("AvatarSelector").image);

            ShowRuntimePoseWizard = EditorGUILayout.BeginFoldoutHeaderGroup(ShowRuntimePoseWizard, wizardLabel);

            if (ShowRuntimePoseWizard)
            {
                if (NuitrackManager == null)
                {
                    UnityAction fixNuitrack = delegate { NuitrackMenu.AddNuitrackToScene(); };
                    NuitrackSDKGUI.DrawMessage("The wizard requires NuitrackScripts on the scene.", LogType.Error, fixNuitrack, "Fix");

                    Selection.activeObject = target;
                }
                else
                {
                    if (!EditorApplication.isPlaying)
                    {
                        using (new VerticalGroup(EditorStyles.helpBox))
                            EditorGUILayout.LabelField("1) Play \n2) Stand in a pose \n3) Save pose", EditorStyles.wordWrappedLabel);

                        EditorGUILayout.Space();
                        SaveFolder = NuitrackSDKGUI.OpenFolderField(SaveFolder, "Save pose folder", true, DefaultPath);

                        GUIContent playScene = new GUIContent("Play", EditorGUIUtility.IconContent("PlayButton").image);

                        EditorGUILayout.Space();
                        if (GUILayout.Button(playScene))
                        {
                            EditorApplication.isPlaying = true;
                        }
                    }
                    else
                    {
                        UserData user = NuitrackManager.Users.Current;

                        bool disable = user == null || user.Skeleton == null;

                        Texture icon            = disable ? NuitrackSDKGUI.GetMessageIcon(LogType.Warning) : null;
                        Color   backgroundColor = disable ? Color.yellow : Color.green;

                        string message = "After saving a pose, playback will stop and the saved pose will open";

                        if (disable)
                        {
                            message = string.Format("{0}\n{1}", "The user was not found. Stand in front of the sensor to save a pose.", message);
                        }

                        GUIContent  messageGUI = new GUIContent(message, icon);
                        UnityAction savePose   = delegate { SaveRuntimePose(user.Skeleton); };

                        GUIContent iconAvatar = new GUIContent("Save runtime pose", EditorGUIUtility.IconContent("SaveAs").image);

                        EditorGUI.BeginDisabledGroup(disable);
                        NuitrackSDKGUI.DrawMessage(messageGUI, backgroundColor, savePose, iconAvatar);
                        EditorGUI.EndDisabledGroup();

                        Repaint();

                        if (rgbCache == null)
                        {
                            rgbCache = new TextureCache();
                        }

                        rgbTexture = NuitrackManager.ColorFrame.ToRenderTexture(rgbCache);

                        NuitrackSDKGUI.DrawFrame(rgbTexture, "RGB Preview");
                    }
                }
            }
            EditorGUILayout.EndFoldoutHeaderGroup();
        }