Ejemplo n.º 1
0
    new void Awake()
    {
        // ノーツ管理オブジェクトを取得
        m_notesManager = GameObject.Find("NotesManager");

        // ノーツ生成オブジェクトを取得
        m_notesInstance = m_notesManager.GetComponent <NotesInstance_Script>();
        // クリーチャーのデータを取得
        m_pCreature_Script = BattleManager_Script.Get.PlayerCreature;

        // 技の名前UIを取得
        m_abilityNameTextUI = GameObject.Find("AbilityNameTextUI");
        // アタッチされたScriptを取得
        m_abilityNameUI_Script = m_abilityNameTextUI.GetComponent <AttackAbilityNameUI_Script>();

        // コストのゲージUIを取得
        m_CostUI = GameObject.Find("Slider");
        // アタッチされたScriptを取得
        m_costUI_Script = m_CostUI.GetComponent <CostUI_Script>();
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">ドラムマネージャー</param>
    public override void Initialize(DrumManager_Script manager)
    {
        // 親オブジェクトを入れる
        m_manager = manager;

        m_musicalScore = GameObject.Find("MusicScore");
        m_notesManager = m_musicalScore.transform.Find("NotesManager");
        m_notesInsRec  = m_notesManager.GetComponent <NotesInstance_Script>();

        m_leftStick          = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>();
        m_rightStick         = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>();
        m_stickManager       = GameObject.Find("StickManeger");
        m_stickManagerScript = m_stickManager.GetComponent <StickManager_Script>();

        m_inDrum  = this.gameObject.transform.Find("InDrum");
        m_outDrum = this.gameObject.transform.Find("OutDrum");

        m_inDrumRender  = m_inDrum.GetComponent <Renderer>();
        m_outDrumRender = m_outDrum.GetComponent <Renderer>();

        m_tutorialFlag = new Flag_Script();
    }