Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        secPerBeat  = 60f / song_note.GetBpm();
        dspTimeSong = (float)AudioSettings.dspTime;
        BeatAdvance = 4f;
        velocity    = 28.0f / BeatAdvance * (1.0f * song_note.GetBpm() / 60.0f);

        // Debug.Log(dspTimeSong);
        //开始播放音乐
        GetComponent <AudioSource>().Play();
    }