public RenderSystem(ICamera camera)
 {
     _camera = camera;
     _resourceAllocator = new ResourceAllocator(new OpenGlResourceFactory());
     _simpleMaterial = new SimpleMaterial();
     _simpleMaterial.Create();
     _normalDebugProgram = new NormalDebugProgram();
     _normalDebugProgram.Create();
 }
Ejemplo n.º 2
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 public RenderSystem(ICamera camera)
 {
     _camera            = camera;
     _resourceAllocator = new ResourceAllocator(new OpenGlResourceFactory());
     _simpleMaterial    = new SimpleMaterial();
     _simpleMaterial.Create();
     _normalDebugProgram = new NormalDebugProgram();
     _normalDebugProgram.Create();
 }
Ejemplo n.º 3
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 public Terrain()
 {
     _tree = CreateTree();
     _chunkedLod = new ChunkedLod();
     _simpleMaterial = new SimpleMaterial();
     _simpleMaterial.Create();
     _normalDebugProgram = new NormalDebugProgram();
     _normalDebugProgram.Create();
     _cache = new TerrainChunkCache(new TerrainChunkFactory(), new ResourceAllocator(new OpenGlResourceFactory()));
 }
 public Terrain(IChunkedLod chunkedLod)
 {
     _tree           = CreateTree();
     _chunkedLod     = chunkedLod;
     _simpleMaterial = new SimpleMaterial();
     _simpleMaterial.Create();
     _normalDebugProgram = new NormalDebugProgram();
     _normalDebugProgram.Create();
     _cache = new TerrainChunkCache(new TerrainChunkFactory(), new ResourceAllocator(new OpenGlResourceFactory()));
 }