Ejemplo n.º 1
0
        private static void TestCurve(Vector2 start, Vector2 end)
        {
            const float amplitude  = 1;
            const float waveLength = 1;

            // Linear and non-linear curves should start at same position
            float   progress    = 0;
            Vector2 lerpValue   = Vector2.Lerp(start, end, progress);
            Vector2 sCurveValue = NonLinearity.SinusOffset(lerpValue, start, end, amplitude, waveLength);

            Assert.AreEqual(sCurveValue.Y, lerpValue.Y);

//             S-Curve should start out below the linear ascent
            progress    = 0.25f;
            lerpValue   = Vector2.Lerp(start, end, progress);
            sCurveValue = NonLinearity.SinusOffset(lerpValue, start, end, amplitude, waveLength);
            Assert.Less(sCurveValue.Y, lerpValue.Y);

//             After catching up the S-Curve should now be above the linear interpolation
            progress    = 0.75f;
            lerpValue   = Vector2.Lerp(start, end, progress);
            sCurveValue = NonLinearity.SinusOffset(lerpValue, start, end, amplitude, waveLength);
            Assert.Greater(sCurveValue.Y, lerpValue.Y);

//             Linear and non-linear curves should end at same position
            progress    = 1.0f;
            lerpValue   = Vector2.Lerp(start, end, progress);
            sCurveValue = NonLinearity.SinusOffset(lerpValue, start, end, amplitude, waveLength);
            Assert.AreEqual(sCurveValue.Y, lerpValue.Y);
        }
        public float GetSimulatedStaticPressure(float trueAltitude)
        {
            float truePressure = StaticPressureHelper.GetPressure(trueAltitude, SeaLevelStaticPresure);

            // If we assume the pressure is rising linearly (although it is not) we would want to further distort the
            // measured pressure by applying non-linearity to the readings.
            Vector2 lowestPressurePlot  = GetPressurePlot(StaticPressureHelper.MinAltitude);
            Vector2 highestPressurePlot = GetPressurePlot(StaticPressureHelper.MaxAltitude);
            var     pressurePlot        = new Vector2(trueAltitude, truePressure);
//            float nonLinearPressure = NonLinearity.SinusOffset(pressurePlot, lowestPressurePlot, highestPressurePlot).Y;
            float nonLinearPressure =
                NonLinearity.SinusOffset(pressurePlot, lowestPressurePlot, highestPressurePlot, 5f, 100).Y;

            // Noise amplitude is selected to give a few meters of variation, both positive and negative
            const float pressurePerMeter       = 11.989f;
            const float noiseAmplitudeMeters   = 0.5f;
            const float noiseAmplitudePressure = noiseAmplitudeMeters * pressurePerMeter;

            return(Noise.WhiteNoise(nonLinearPressure, noiseAmplitudePressure));
        }