private void OnEnable() { resizerStyle = new GUIStyle(); resizerStyle.normal.background = EditorGUIUtility.Load("icons/d_AvatarBlendBackground.png") as Texture2D; m_nodeGraphView = new NodeGraphView(); m_nodePropertiesView = new NodePropertiesView(); }
private void OnEnable() { //AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; //AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload; resizerStyle = new GUIStyle(); resizerStyle.normal.background = EditorGUIUtility.Load("icons/d_AvatarBlendBackground.png") as Texture2D; m_nodeGraphView = new NodeGraphView(); m_nodePropertiesView = new NodePropertiesView(); }