public EditingLogic() { mReactiveHud = new ReactiveHud(); mNodeNetworkEditorManager = new NodeNetworkEditorManager(); PrepareUndoManager(); }
public EditorLogic() { mAxes = new EditAxes(); mAxes.Visible = false; PositionedObjectMover.ObjectsToIgnore.Add(mAxes.origin); PositionedObjectRotator.ObjectsToIgnore.Add(mAxes.origin); SpriteManager.AutoIncrementParticleCountValue = 500; mNodeNetworkEditorManager = new NodeNetworkEditorManager(); }