Ejemplo n.º 1
0
        protected override int OnExcute(NodeData wData)
        {
            NodeControlSequenceContext thisContext = GetContext <NodeControlSequenceContext>(wData);
            int runningStatus = NodeState.FINISHED;

            //执行一下选择节点
            Node node = GetChild <Node>(thisContext.currentSelectedIndex);

            runningStatus = node.Execute(wData);

            //错误判断
            if (NodeState.IsError(runningStatus))
            {
                thisContext.currentSelectedIndex = -1;
                return(runningStatus);
            }

            //完成判断
            if (NodeState.IsFinished(runningStatus))
            {
                //下移索引
                thisContext.currentSelectedIndex++;
                if (IsIndexValid(thisContext.currentSelectedIndex))
                {
                    runningStatus = NodeState.EXECUTING;
                }
                else
                {
                    thisContext.currentSelectedIndex = -1;
                }
            }
            return(runningStatus);
        }
Ejemplo n.º 2
0
        protected override bool OnEvaluate(NodeData wData)
        {
            NodeControlSequenceContext thisContext = GetContext <NodeControlSequenceContext>(wData);
            //获取当前选择的索引
            int checkedNodeIndex = -1;

            if (IsIndexValid(thisContext.currentSelectedIndex))
            {
                checkedNodeIndex = thisContext.currentSelectedIndex;
            }
            else
            {
                checkedNodeIndex = 0;
            }
            if (IsIndexValid(checkedNodeIndex))
            {
                Node node = GetChild <Node>(checkedNodeIndex);
                if (node.Evaluate(wData))
                {
                    thisContext.currentSelectedIndex = checkedNodeIndex;
                    return(true);
                }
            }
            return(false);
        }
Ejemplo n.º 3
0
        protected override void OnTransition(NodeData wData)
        {
            NodeControlSequenceContext thisContext = GetContext <NodeControlSequenceContext>(wData);
            Node node = GetChild <Node>(thisContext.currentSelectedIndex);

            if (node != null)
            {
                node.Transition(wData);
            }
            thisContext.currentSelectedIndex = -1;
        }