void Start() { GameGlobals.gamePaused = false; transform.collider.enabled = false; image.SetActive(GameGlobals.gamePaused); tinyImage.SetActive(GameGlobals.gamePaused); pauseBackground.SetActive(GameGlobals.gamePaused); retryButton.SetActive(false); retryButton.collider.enabled = false; retryImage.SetActive(false); homeButton.SetActive(false); homeButton.collider.enabled = false; homeImage.SetActive(false); noButton.OnClick(); }