protected override bool Init() { _clsNightCombat = BattleTaskManager.GetBattleManager().GetNightCombatData(); _clsHougekiList = BattleTaskManager.GetBattleManager().GetHougekiList_Night(); if (_clsHougekiList == null) { EndPhase(BattleUtils.NextPhase(BattlePhase.NightCombat)); ImmediateTermination(); } else { _nCurrentShellingCnt = 1; _clsState = new StatementMachine(); _prodShellingAttack = new ProdShellingAttack(); _vCameraOriginPos = BattleTaskManager.GetBattleCameras().fieldCameras[0].transform.position; if (!BattleTaskManager.GetIsSameBGM()) { KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)BattleTaskManager.GetBattleManager().GetBgmId()); } _clsState.AddState(InitNightMessage, UpdateNightMessage); Transform transform = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabSearchLightSceneController, Vector3.zero, Quaternion.identity) as Transform; _ctrlSearchLight = ((Component)transform).GetComponent <SearchLightSceneController>(); Transform transform2 = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabFlareBulletSceneController, Vector3.zero, Quaternion.identity) as Transform; _ctrlFlareBullet = ((Component)transform2).GetComponent <FlareBulletSceneController>(); } return(true); }
protected override bool Init() { this._clsNightCombat = BattleTaskManager.GetBattleManager().GetNightCombatData(); this._clsHougekiList = BattleTaskManager.GetBattleManager().GetHougekiList_Night(); if (this._clsHougekiList == null) { this.EndPhase(BattleUtils.NextPhase(BattlePhase.NightCombat)); base.ImmediateTermination(); } else { this._nCurrentShellingCnt = 1; this._clsState = new StatementMachine(); this._prodShellingAttack = new ProdShellingAttack(); this._vCameraOriginPos = BattleTaskManager.GetBattleCameras().fieldCameras.get_Item(0).get_transform().get_position(); if (!BattleTaskManager.GetIsSameBGM()) { KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)BattleTaskManager.GetBattleManager().GetBgmId()); } this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitNightMessage), new StatementMachine.StatementMachineUpdate(this.UpdateNightMessage)); Transform transform = Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabSearchLightSceneController, Vector3.get_zero(), Quaternion.get_identity()) as Transform; this._ctrlSearchLight = transform.GetComponent <SearchLightSceneController>(); Transform transform2 = Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabFlareBulletSceneController, Vector3.get_zero(), Quaternion.get_identity()) as Transform; this._ctrlFlareBullet = transform2.GetComponent <FlareBulletSceneController>(); } return(true); }
public void __createCacheDataNight__() { if (_phase == CombatPhase.NIGHT) { RationModel ration = null; if (_GetRationData() != null) { ration = new RationModel(_ships_f, _GetRationData()); } _cache_opening_n = new NightCombatModel(this, _battleData.NightBattle, ration); _cache_hougeki_n = null; if (_battleData.NightBattle.Hougeki != null) { List <Hougeki <BattleAtackKinds_Night> > hougeki = _battleData.NightBattle.Hougeki; _cache_hougeki_n = new HougekiListModel(hougeki, _GetShipsDic()); } } }
public void __createCacheDataNight__() { if (this._phase != CombatPhase.NIGHT) { return; } RationModel ration = null; if (this._GetRationData() != null) { ration = new RationModel(this._ships_f, this._GetRationData()); } this._cache_opening_n = new NightCombatModel(this, this._battleData.NightBattle, ration); this._cache_hougeki_n = null; if (this._battleData.NightBattle.Hougeki != null) { List <Hougeki <BattleAtackKinds_Night> > hougeki = this._battleData.NightBattle.Hougeki; this._cache_hougeki_n = new HougekiListModel(hougeki, this._GetShipsDic()); } }