Ejemplo n.º 1
0
 public static void ClearLowData()
 {
     charLowData              = null;
     itemLowData              = null;
     stringLowData            = null;
     resourceLowData          = null;
     partnerLowData           = null;
     monsterLowData           = null;
     npcLowData               = null;
     nonInteractiveNpcLowData = null;
     NewbieData               = null;
     skillLowData             = null;
     dungeonData              = null;
     etcData              = null;
     levelLowData         = null;
     mailLowData          = null;
     questLowData         = null;
     enchantLowData       = null;
     missionLowData       = null;
     mapLowData           = null;
     partnerLvLowData     = null;
     shopLowData          = null;
     priceLowData         = null;
     vipLowData           = null;
     iconLowData          = null;
     FormulaLowData       = null;
     guildLowData         = null;
     gatchaRewardLowData  = null;
     loadingLowData       = null;
     titleLowData         = null;
     welfareLowData       = null;
     achievementLowData   = null;
     activeLowData        = null;
     pvpAutoRewardLowData = null;
 }
Ejemplo n.º 2
0
 //! 获取维修时间
 public int GetTroopRepairTime(string troopId)
 {
     if (Newbie.GetNewbieStatus() == 20 && Newbie.GetNewbieStatusSub() == 1)
     {
         return(3600 * 24);
     }
     return(Mathf.Clamp(DataCenter.GetInstance().GetDataSave().troops[troopId].cd - GetServerTime(), 0, int.MaxValue));
 }
Ejemplo n.º 3
0
    //! 获取当前故事项
    public List <UIStoryItem> GetStoryUIStoryItem(int progress, int progressSub)
    {
        List <UIStoryItem>     itemList  = new List <UIStoryItem>();
        List <Newbie.Dialogue> storyList = Newbie.GetDialogueStory(progress, progressSub);

        foreach (Newbie.Dialogue story in storyList)
        {
            itemList.Add(new UIStoryItem(story));
        }
        return(itemList);
    }
Ejemplo n.º 4
0
    //! Version3.0
    #region Version3.0
    //! 获取当前任务故事项
    public List <UIStoryItem> GetTaskUIStoryItem()
    {
        List <UIStoryItem>     itemList = new List <UIStoryItem>();
        List <Newbie.Dialogue> taskList = Newbie.GetDialogueTask();

        foreach (Newbie.Dialogue task in taskList)
        {
            itemList.Add(new UIStoryItem(task));
        }
        return(itemList);
    }
Ejemplo n.º 5
0
    public static void LoadLowDataALLForTool()
    {
        charLowData              = new Character();
        itemLowData              = new Item();
        stringLowData            = new Local();
        resourceLowData          = new Resource();
        partnerLowData           = new Partner();
        monsterLowData           = new Mob();
        npcLowData               = new NpcData();
        nonInteractiveNpcLowData = new NonInteractiveNpcData();
        skillLowData             = new SkillTables();
        NewbieData               = new Newbie();
        dungeonData              = new DungeonTable();
        etcData              = new Etc();
        levelLowData         = new Level();
        mailLowData          = new Mail();
        questLowData         = new Quest();
        enchantLowData       = new Enchant();
        missionLowData       = new MissionTable();
        mapLowData           = new Map();
        partnerLvLowData     = new PartnerLevel();
        shopLowData          = new Shop();
        priceLowData         = new Price();
        vipLowData           = new Vip();
        iconLowData          = new Icon();
        FormulaLowData       = new Formula();
        guildLowData         = new Guild();
        gatchaRewardLowData  = new GatchaReward();
        loadingLowData       = new Loading();
        titleLowData         = new Title();
        welfareLowData       = new Welfare();
        achievementLowData   = new Achievement();
        activeLowData        = new ActiveReward();
        pvpAutoRewardLowData = new PVP();

        charLowData.LoadLowData();
        itemLowData.LoadLowData();
        stringLowData.LoadLowData();
        resourceLowData.LoadLowData();
        partnerLowData.LoadLowData();
        monsterLowData.LoadLowData();
        npcLowData.LoadLowData();
        nonInteractiveNpcLowData.LoadLowData();
        NewbieData.LoadLowData();
        skillLowData.LoadLowData();
        dungeonData.LoadLowData();
        etcData.LoadLowData();
        levelLowData.LoadLowData();
        mailLowData.LoadLowData();
        questLowData.LoadLowData();
        enchantLowData.LoadLowData();
        missionLowData.LoadLowData();
        mapLowData.LoadLowData();
        partnerLvLowData.LoadLowData();
        shopLowData.LoadLowData();
        priceLowData.LoadLowData();
        vipLowData.LoadLowData();
        iconLowData.LoadLowData();
        FormulaLowData.LoadLowData();
        guildLowData.LoadLowData();
        gatchaRewardLowData.LoadLowData();
        loadingLowData.LoadLowData();
        titleLowData.LoadLowData();
        welfareLowData.LoadLowData();
        achievementLowData.LoadLowData();
        activeLowData.LoadLowData();
        pvpAutoRewardLowData.LoadLowData();
    }