void Start() { pickupCollider.enabled = false; movementController = GetComponent <NewPlayer_Movement>(); pickupColliderOffset = pickupCollider.offset.x; }
void Start() { playerController = GetComponent <NewPlayer_Movement>(); }
void Start() { pickupCollider.enabled = false; movementController = GetComponent <NewPlayer_Movement>(); pickupColliderOffset = pickupCollider.offset.x; }
void Start() { playerController = GetComponent <NewPlayer_Movement>(); }