private void OnNewMailMsgSyn(PacketBase msg) { if (msg.code == 0) { NewMailMsgSyn response = NetSerilizer.DeSerialize <NewMailMsgSyn>(msg.data); Game.Instance.SetNewMailMsg(response); } }
public void SetNewMailMsg(NewMailMsgSyn response) { Mails.AddRange(response.mails); EventDispatcher.DispatchEvent(MessageCommand.Update_Mail); }