Ejemplo n.º 1
0
        private void OnMouseClickWorldGen(Control control, InterfaceArgs args)
        {
            //dispose of this screen
            this.ScreenManager.removeScreen(this);


            //load the world screen
            //LoadingScreen.Load(this.ScreenManager, true, new WorldScreen());
            NewLoadingScreen.Load(this.ScreenManager, true, new WorldScreen());
        }
Ejemplo n.º 2
0
        private void OnMouseClickNewGame(Control control, InterfaceArgs args)
        {
            //dispose of this screen
            this.ScreenManager.removeScreen(this);

            //setup new game parameters
            object[] parameters = new object[GameScreen.GAMESCREEN_PARAM_SIZE];
            parameters [GameScreen.GAMESCREEN_SEED]                 = GameConfig.StartDefs.Seed;
            parameters [GameScreen.GAMESCREEN_SKILLLEVEL]           = GameConfig.StartDefs.SkillLevel;
            parameters [GameScreen.GAMESCREEN_RETURNING]            = false;
            parameters [GameScreen.GAMESCREEN_LAST_PLAYER_POSITION] = null;

            //load the world screen
            NewLoadingScreen.Load(this.ScreenManager, true, new GameScreen(true, GameConfig.StartDefs.MapType, parameters));
        }
Ejemplo n.º 3
0
        void Awake()
        {
            if (AssemblyLoader.loadedAssemblies.FirstOrDefault(a => a.name == "GalacticNeighborhood") != null)
            {
                return;
            }

            useSASSLoadingScreen = GetSetting("useSASSLoadingScreen", true);
            if (useSASSLoadingScreen)
            {
                keepStockLogo    = GetSetting("keepStockLogo", false);
                keepGreenKerbals = GetSetting("keepGreenKerbals", false);
                if (!keepGreenKerbals)
                {
                    recolorKerbals = GetSetting("recolorKerbals", true);
                }

                newLoadingScreen = new SASSLoadingScreen();
            }

            DontDestroyOnLoad(this);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// handles all screen related input
        /// </summary>
        public override void hasFocusUpdate(GameTime gameTime)
        {
            base.hasFocusUpdate(gameTime);

            //check to see if escape was recently pressed
            if (InputManager.isKeyToggled(Keys.Escape))
            {
                this.ScreenManager.removeScreen(this);
                NewLoadingScreen.Load(this.ScreenManager, false, new StartScreen());
            }

            if (InputManager.isKeyToggled(Keys.R))
            {
                this.ScreenManager.removeScreen(this);
                NewLoadingScreen.Load(this.ScreenManager, true, new WorldScreen());
            }

            if (InputManager.isKeyPressed(Keys.Up))
            {
                w_MapEngine.ViewPort.Origin.Y -= MOVE_VALUE;

                w_ViewPort.Origin.Y -= MOVE_VALUE;
                UpdateView();
            }
            if (InputManager.isKeyPressed(Keys.Down))
            {
                w_MapEngine.ViewPort.Origin.Y += MOVE_VALUE;

                w_ViewPort.Origin.Y += MOVE_VALUE;
                UpdateView();
            }
            if (InputManager.isKeyPressed(Keys.Left))
            {
                w_MapEngine.ViewPort.Origin.X -= MOVE_VALUE;

                w_ViewPort.Origin.X -= MOVE_VALUE;
                UpdateView();
            }
            if (InputManager.isKeyPressed(Keys.Right))
            {
                w_MapEngine.ViewPort.Origin.X += MOVE_VALUE;

                w_ViewPort.Origin.X += MOVE_VALUE;
                UpdateView();
            }

            if (InputManager.isKeyToggled(Keys.Tab))
            {
                InputManager.YesScreenshot = true;
            }

            if (InputManager.isKeyToggled(Keys.T))
            {
                if (!w_MapEngine.ShowTemperature)
                {
                    w_MapEngine.ShowTemperature   = true;
                    w_MapEngine.ShowPrecipitation = false;
                }
                else
                {
                    w_MapEngine.ShowTemperature = false;
                }
            }
            if (InputManager.isKeyToggled(Keys.P))
            {
                if (!w_MapEngine.ShowPrecipitation)
                {
                    w_MapEngine.ShowPrecipitation = true;
                    w_MapEngine.ShowTemperature   = false;
                }
                else
                {
                    w_MapEngine.ShowPrecipitation = false;
                }
            }
            //            if (InputManager.isKeyToggled(Keys.PrintScreen))
            //            {
            //                w_MapEngine.YesScreenshot = true;
            //            }
        }
Ejemplo n.º 5
0
        public override void hasFocusUpdate(GameTime gameTime)
        {
            base.hasFocusUpdate(gameTime);

            //check to see if escape was recently pressed
            if (InputManager.isKeyToggled(Keys.Escape))
            {
                this.ScreenManager.removeScreen(this);
                NewLoadingScreen.Load(this.ScreenManager, false, new StartScreen());
            }

            if (InputManager.isKeyToggled(Keys.Enter))
            {
                Console.Out.WriteLine("CHANGING LEVEL...");

                //set skill level
                Skills skills     = new Skills();
                int    skilllevel = ((Skills)ecsInstance.component_manager.get_component(player, skills.getTypeId())).Ranged.Value;

                //set seed
                Position pos = new Position();
                pos = (Position)ecsInstance.component_manager.get_component(player, pos.getTypeId());
                int x = (int)(pos.Pos.X + pos.Offset.X) / 32;
                int y = (int)(pos.Pos.Y + pos.Offset.Y) / 32;

                /* WILL HELP DETECT ENTRANCES LATER
                 * if (map.Map.Terrain[x,y].TerrainType != TerrainType.CAVE_ENTRANCE)
                 *  return;
                 */

                mapState.LastPlayerPosition = pos;

                GameSession.MapStack.Push(mapState);

                //setup the parameters for the new zone
                object[] parameters = new object[GameScreen.GAMESCREEN_PARAM_SIZE];
                parameters[GameScreen.GAMESCREEN_SEED]                 = x * y + x + y + (int)g_Parameters[GAMESCREEN_SEED];
                parameters[GameScreen.GAMESCREEN_SKILLLEVEL]           = mapState.SkillLevel + 5;//skilllevel + 5;
                parameters[GameScreen.GAMESCREEN_RETURNING]            = false;
                parameters[GameScreen.GAMESCREEN_LAST_PLAYER_POSITION] = null;

                this.ScreenManager.removeScreen(this);
                if ((int)parameters[GameScreen.GAMESCREEN_SEED] % 2 == 0)
                {
                    NewLoadingScreen.Load(this.ScreenManager, false, new GameScreen(false, MapType.CAVE, parameters));
                }
                else
                {
                    NewLoadingScreen.Load(this.ScreenManager, false, new GameScreen(false, MapType.DUNGEON, parameters));
                }
            }

            //return to previous map
            if (InputManager.isKeyToggled(Keys.F12))
            {
                if (GameSession.MapStack.Count == 0)
                {
                    return;
                }

                MapState state = GameSession.MapStack.Pop();

                //setup the parameters for the previous zone
                object[] parameters = new object[GameScreen.GAMESCREEN_PARAM_SIZE];
                parameters[GameScreen.GAMESCREEN_SEED]                 = state.Seed;
                parameters[GameScreen.GAMESCREEN_SKILLLEVEL]           = state.SkillLevel;
                parameters[GameScreen.GAMESCREEN_RETURNING]            = true;
                parameters[GameScreen.GAMESCREEN_LAST_PLAYER_POSITION] = state.LastPlayerPosition;

                this.ScreenManager.removeScreen(this);
                NewLoadingScreen.Load(this.ScreenManager, true, new GameScreen(false, state.MapType, parameters));
            }

            if (InputManager.isKeyToggled(Keys.F6))
            {
                string json = g_JsonManager.objToJsonString(g_Map);
                g_JsonManager.saveJSON("./map_" + g_Parameters[GAMESCREEN_SEED] + ".v", json);

                json = g_JsonManager.objToJsonString(GameSession.PlayerState);
                g_JsonManager.saveJSON("./player.v", json);
            }

            if (PLAYER_IS_DEAD)
            {
                GameScreen.PLAYER_IS_DEAD = false;
                this.ScreenManager.removeScreen(this);
                NewLoadingScreen.Load(this.ScreenManager, false, new StartScreen());
            }
        }