//!---CONSTRUCTORS---! public Room() // COPY { sRoomName = "Untitled Map 0"; iID = 0; lObjects = new List<Rooms.Obstacle>(); lItems = new List<Neuroleptic.Items.Item>(); lDoors = new List<Door>(); lProjectiles = new List<AnimatedSprite>(); igEntityGrid = new Control.IndexGrid(16, 9); }
public Room(ContentManager Content, int i_ID, String s_Tex) { sRoomName = "Untitled Map 0 Overload Constructor"; iID = i_ID; lObjects = new List<Rooms.Obstacle>(); lItems = new List<Neuroleptic.Items.Item>(); lDoors = new List<Door>(); lProjectiles = new List<AnimatedSprite>(); sRoomBase = new AnimatedSprite(Content, s_Tex); igEntityGrid = new Control.IndexGrid(16, 9); }